[Wesnoth-bugs] [bug #19135] segfault in executing whiteboard moves - unit leveled after attack

2011-12-07 Thread Galen Brooks
URL: Summary: segfault in executing whiteboard moves - unit leveled after attack Project: Battle for Wesnoth Submitted by: fluffbeast Submitted on: Thu 08 Dec 2011 03:47:55 AM GMT Category: Bu

[Wesnoth-bugs] [bug #19135] segfault in executing whiteboard moves - unit leveled after attack

2011-12-10 Thread Mark de Wever
Update of bug #19135 (project wesnoth): Assigned to:None => gabba ___ Reply to this item at: ___ Message sen

[Wesnoth-bugs] [bug #19135] segfault in executing whiteboard moves - unit leveled after attack

2011-12-10 Thread Gabriel Morin
Update of bug #19135 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #2: I tried reproducing this bug, but I was able to level up at least one unit in the way you said

[Wesnoth-bugs] [bug #19135] segfault in executing whiteboard moves - unit leveled after attack

2011-12-11 Thread Galen Brooks
Follow-up Comment #3, bug #19135 (project wesnoth): The bug seems to be fixed. I tried it again with the same type of unit leveling. Also tested several other types just to make sure. Unfortunately, I forgot to keep the original save file that repeatedly showed the bug. __

[Wesnoth-bugs] [bug #19135] segfault in executing whiteboard moves - unit leveled after attack

2012-01-21 Thread Gabriel Morin
Update of bug #19135 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Message pos

[Wesnoth-bugs] [bug #19135] segfault in executing whiteboard moves - unit leveled after attack

2012-01-22 Thread Nils Kneuper
Update of bug #19135 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Nachricht g