[Wesnoth-bugs] [bug #19208] game crashes when trying to ~BLIT a non existing image (using ImageFunctionPathWML)

2011-12-20 Thread Sebastian Haas
URL: Summary: game crashes when trying to ~BLIT a non existing image (using ImageFunctionPathWML) Project: Battle for Wesnoth Submitted by: bonteaux Submitted on: Wed 21 Dec 2011 01:01:24 AM GMT

[Wesnoth-bugs] [bug #19208] game crashes when trying to ~BLIT a non existing image (using ImageFunctionPathWML)

2011-12-20 Thread Sebastian Haas
Follow-up Comment #1, bug #19208 (project wesnoth): Forgot to add how to reproduce: Use the following as and icon for any campaign installed: icon="misc/empty.png~BLIT(non_existing_file.png)" (or anything else, I had quite an involved WML string originally) Then start wesnoth and go to '

[Wesnoth-bugs] [bug #19208] game crashes when trying to ~BLIT a non existing image (using ImageFunctionPathWML)

2011-12-20 Thread Sebastian Haas
Follow-up Comment #2, bug #19208 (project wesnoth): "or anything else" >_<, I meant any other ImagePathFunctionWML that has a BLIT with a non existing file in it ___ Reply to this item at: _

[Wesnoth-bugs] [bug #19208] game crashes when trying to ~BLIT a non existing image (using ImageFunctionPathWML)

2011-12-21 Thread Anonymissimus
Update of bug #19208 (project wesnoth): Assigned to:None => anonymissimus ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #19208] game crashes when trying to ~BLIT a non existing image (using ImageFunctionPathWML)

2011-12-21 Thread Anonymissimus
Update of bug #19208 (project wesnoth): Status:None => Fixed ___ Reply to this item at: ___ Nachricht g

[Wesnoth-bugs] [bug #19208] game crashes when trying to ~BLIT a non existing image (using ImageFunctionPathWML)

2012-01-08 Thread Anonymissimus
Update of bug #19208 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Nachricht g