Follow-up Comment #15, bug #20373 (project wesnoth):
Not sure if I should create a new report - I had a related issue on Wesnoth
1.12.4 / Windows 7.
In the cutscene News From the Front, the heroes revert to level 1, and loading
the save from the previous cutscene Revelations crashes the game.
Update of bug #20373 (project wesnoth):
Open/Closed:Open = Closed
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Follow-up Comment #13, bug #20373 (project wesnoth):
Will this patch be avaiable soon in form of BfW version 1.11.2?
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Follow-up Comment #14, bug #20373 (project wesnoth):
It will be in Wesnoth 1.11.2, since it's already in trunk and that's where
development releases come from. When will it be released? The plan is soon,
but plans can change. Just be patient.
Update of bug #20373 (project wesnoth):
Assigned to: fendrin = ayne
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Update of bug #20373 (project wesnoth):
Status: Ready For Test = Fixed
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Follow-up Comment #9, bug #20373 (project wesnoth):
Thank you for the patch, sadly I have no idea how to use it.
Where do I have to put it?
About the missing Gelphrad:
I never noticed this issue, even when I skipped through the campaign for
testing purposes. Gelphrad was always there. And I
Follow-up Comment #10, bug #20373 (project wesnoth):
@peter A patch is a modification for the source code. If you create your
binaries you can apply the patch. But I assume you use a pre-build binary;
that means you can't test the patch.
@ayne Best remove the code no longer needed instead of
Follow-up Comment #11, bug #20373 (project wesnoth):
Right, I just tested it with an unpatched version, and I'm still getting
missing units. I don't know why, but at least it doesn't seem to be a problem
with the patch. I'd still appreciate it if someone could confirm the patch
before I take out
Follow-up Comment #6, bug #20373 (project wesnoth):
I play through 'Acquaintance in Need' and found a bug.
Side 2 (Olurf) does not recruit.
http://forums.wesnoth.org/viewtopic.php?f=8t=38179
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Follow-up Comment #5, bug #20373 (project wesnoth):
In my campaign I have two different sides, alternately playable by the
player.
A human side that is always side=1, and a elvish side that is in the first
scenario it appears side=2, and in all other scenarios side=1.
With Bfw 1.8 and 1.10 I
Follow-up Comment #4, bug #20373 (project wesnoth):
This forum post looks related:
http://forums.wesnoth.org/viewtopic.php?f=21t=38106
I suspect the issue is larger than just this campaign.
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Update of bug #20373 (project wesnoth):
Assigned to:None = fendrin
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Follow-up Comment #3, bug #20373 (project wesnoth):
Someone (else?) has posted relevant save games here:
http://forums.wesnoth.org/viewtopic.php?f=4t=38087
Save files in OS X are located in /Users/your account/Library/Application
Support/Wesnoth (version)/
Follow-up Comment #1, bug #20373 (project wesnoth):
Can you post the saves as well? Especially the one that crashes the game.
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Follow-up Comment #2, bug #20373 (project wesnoth):
I would, but I for some reason can't figure out where they are located in OS
X. Can you provide me with guidance there? I did try to search but couldn't
find it with spotlight or by looking where I thought it would be.
URL:
http://gna.org/bugs/?20373
Summary: Legend of Wesmere-New fromthe front/Human Alliance
loses all progress
Project: Battle for Wesnoth
Submitted by: cellodoug
Submitted on: Sun 16 Dec 2012 02:26:20 PM GMT
Category:
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