[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2014-04-13 Thread Peter
Follow-up Comment #6, bug #20846 (project wesnoth): I play-tested my campaign using BfW 1.11.6 and it seems the error is fixed. Thank you ___ Reply to this item at: http://gna.org/bugs/?20846

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2014-04-13 Thread Daniel
Update of bug #20846 (project wesnoth): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2013-07-13 Thread Peter
Follow-up Comment #4, bug #20846 (project wesnoth): Another campaign with a similar problem: http://forums.wesnoth.org/viewtopic.php?f=21t=39122 Again solved by removing the 'persistent=yes' key. ___ Reply to this item at:

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2013-05-26 Thread Peter
URL: http://gna.org/bugs/?20846 Summary: The use of 'save_id' and 'persistent=yes' seems to crash the game. Project: Battle for Wesnoth Submitted by: adamant14 Submitted on: So 26 Mai 2013 09:24:07 GMT Category: Bug

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2013-05-26 Thread Anonymissimus
Follow-up Comment #2, bug #20846 (project wesnoth): Reproduction with mainline wml is always very much preferred over UMC. ___ Reply to this item at: http://gna.org/bugs/?20846 ___

[Wesnoth-bugs] [bug #20846] The use of 'save_id' and 'persistent=yes' seems to crash the game.

2013-05-26 Thread Peter
Follow-up Comment #3, bug #20846 (project wesnoth): Sadly I've already deleted all my old save loads. ___ Reply to this item at: http://gna.org/bugs/?20846 ___ Nachricht gesendet von/durch