[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.

2013-07-17 Thread anonymous
URL: Summary: Obsolete SDL causes fullscreen to be inaccessible. Project: Battle for Wesnoth Submitted by: None Submitted on: Wed 17 Jul 2013 06:09:47 PM UTC Category: Feature Request

[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.

2013-07-18 Thread B. Lipka
Follow-up Comment #1, bug #20979 (project wesnoth): This isn't a particularly useful report as is. Could you please detail why do you think that the bug is SDL-related and what SDL version do you propose to be used? ___ Reply to this item a

[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.

2013-07-23 Thread Tahsin Jahin Khalid
Follow-up Comment #2, bug #20979 (project wesnoth): Well, I asked for help on the matter on the #wesnoth channel. They told me that this was related to SDL. I think the latest version of SDL (2.0.0) should be used instead of the current one...

[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.

2013-07-23 Thread B. Lipka
Follow-up Comment #3, bug #20979 (project wesnoth): From the IRC discussion: """ 20130618 20:22:49< _8680_> I believe the problem is that the version of Simple DirectMedia Layer (SDL — which provides Wesnoth’s fullscreen functionality) that Wesnoth uses uses, on Mac, an *ancient* fullscreen interf

[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.

2013-07-28 Thread Tahsin Jahin Khalid
Follow-up Comment #4, bug #20979 (project wesnoth): So, will you guys update to SDL 2 or do I have to wait for a possible 1.14 release? ___ Reply to this item at:

[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.

2013-07-28 Thread Gunter Labes
Update of bug #20979 (project wesnoth): Severity: 4 - Important => 1 - Wish ___ Follow-up Comment #5: We're going to upgrade to SDL 2 eventually, but it's going to be quite some work and likely take

[Wesnoth-bugs] [bug #20979] Obsolete SDL causes fullscreen to be inaccessible.

2016-07-30 Thread Charles Dang
Update of bug #20979 (project wesnoth): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #6: We've switched to S