Update of bug #21285 (project wesnoth):
Status:None => Fixed
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Follow-up Comment #3:
1.13 supports a [on_undo] tgha that contsins actionwml that is exscuted when
the action that
Follow-up Comment #1, bug #21285 (project wesnoth):
Poking around in the source, it seems there's a couple places you might try to
add something like this but also a couple issues.
One place is in src/playcontroller.cpp:
Follow-up Comment #2, bug #21285 (project wesnoth):
I assumed that redo events actually were the same as regular actions.
Apparently we would need a redo event too. (In most cases, it would just fire
the original moveto event so that the same actions would occur. The redo event
would have to
URL:
http://gna.org/bugs/?21285
Summary: Undo command fires an event
Project: Battle for Wesnoth
Submitted by: beetlenaut
Submitted on: Tue 19 Nov 2013 09:18:44 AM PST
Category: Feature Request
Severity: 3
Update of bug #21285 (project wesnoth):
Severity: 3 - Normal = 1 - Wish
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Reply to this item at:
http://gna.org/bugs/?21285
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