[Wesnoth-bugs] [bug #21285] Undo command fires an event

2017-03-23 Thread Daniel
Update of bug #21285 (project wesnoth): Status:None => Fixed ___ Follow-up Comment #3: 1.13 supports a [on_undo] tgha that contsins actionwml that is exscuted when the action that

[Wesnoth-bugs] [bug #21285] Undo command fires an event

2014-02-16 Thread Chris Beck
Follow-up Comment #1, bug #21285 (project wesnoth): Poking around in the source, it seems there's a couple places you might try to add something like this but also a couple issues. One place is in src/playcontroller.cpp:

[Wesnoth-bugs] [bug #21285] Undo command fires an event

2014-02-16 Thread Dan Gerhards
Follow-up Comment #2, bug #21285 (project wesnoth): I assumed that redo events actually were the same as regular actions. Apparently we would need a redo event too. (In most cases, it would just fire the original moveto event so that the same actions would occur. The redo event would have to

[Wesnoth-bugs] [bug #21285] Undo command fires an event

2013-11-19 Thread Dan Gerhards
URL: http://gna.org/bugs/?21285 Summary: Undo command fires an event Project: Battle for Wesnoth Submitted by: beetlenaut Submitted on: Tue 19 Nov 2013 09:18:44 AM PST Category: Feature Request Severity: 3

[Wesnoth-bugs] [bug #21285] Undo command fires an event

2013-11-19 Thread Dan Gerhards
Update of bug #21285 (project wesnoth): Severity: 3 - Normal = 1 - Wish ___ Reply to this item at: http://gna.org/bugs/?21285 ___ Message sent