Update of bug #21906 (project wesnoth):
Status:None => Fixed
Open/Closed:Open => Closed
___
Follow-up Comment #2:
yes seesm to be
Follow-up Comment #1, bug #21906 (project wesnoth):
Is this still an issue? I can't find the quoted bit of code in 1.13.1+dev. I
do see an experimental replay check using set_global_variable at around line
651 of src/game_events/action_wml.cpp. I'm not too familiar with the WML code
but I've
URL:
http://gna.org/bugs/?21906
Summary: replays can change global variables
Project: Battle for Wesnoth
Submitted by: gfgtdf
Submitted on: Sa 12 Apr 2014 01:25:20 UTC
Category: Bug
Severity: 3 - Normal