[Wesnoth-bugs] [bug #22361] "observers" game option is always false in networked mp

2014-07-19 Thread Daniel
Update of bug #22361 (project wesnoth): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Wesnoth-bugs] [bug #22361] "observers" game option is always false in networked mp

2014-07-18 Thread Nathan Walker
Update of bug #22361 (project wesnoth): Status:None => Ready For Test ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #22361] "observers" game option is always false in networked mp

2014-07-18 Thread Nathan Walker
Follow-up Comment #2, bug #22361 (project wesnoth): This should be fixed now: https://github.com/wesnoth/wesnoth/commit/16301034ec7cbae4f83edb96e324ca7184502287 ___ Reply to this item at: ___

[Wesnoth-bugs] [bug #22361] "observers" game option is always false in networked mp

2014-07-18 Thread anonymous
Follow-up Comment #1, bug #22361 (project wesnoth): this is most likeley a typo in void configure_engine::set_allow_observers(bool val) { parameters_.shroud_game = val; } ___ Reply to this item at: __

[Wesnoth-bugs] [bug #22361] "observers" game option is always false in networked mp

2014-07-17 Thread Chris Beck
URL: Summary: "observers" game option is always false in networked mp Project: Battle for Wesnoth Submitted by: involution Submitted on: Thu 17 Jul 2014 10:30:32 PM UTC Category: Bug