[Wesnoth-bugs] [bug #22466] Heir to the Throne - Home of the North Elves - dialogue in wrong place

2014-10-12 Thread Ignacio R. Morelle
Update of bug #22466 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message sent

[Wesnoth-bugs] [bug #22466] Heir to the Throne - Home of the North Elves - dialogue in wrong place

2014-10-07 Thread Lari Nieminen
Update of bug #22466 (project wesnoth): Status:None => Fixed Assigned to: jamit => mattsc ___ Follow-up Comment #4: It seems we are to

[Wesnoth-bugs] [bug #22466] Heir to the Throne - Home of the North Elves - dialogue in wrong place

2014-08-17 Thread Lari Nieminen
Follow-up Comment #3, bug #22466 (project wesnoth): Having spent a bit of time looking at usage in mainline, it seems there's a bunch of sighted events which assume that AI sides without fog/shroud won't cause them to trigger. Of course, those would be straightforward to fix by adding the secondar

[Wesnoth-bugs] [bug #22466] Heir to the Throne - Home of the North Elves - dialogue in wrong place

2014-08-16 Thread J Tyne
Follow-up Comment #2, bug #22466 (project wesnoth): That is how I intended it. My thinking was that since sighted events fire with recruitment, recalling, and advancement, you could use sighted events without fog/shroud as one way to detect when a unit of a certain type appears on the map. (In a s

[Wesnoth-bugs] [bug #22466] Heir to the Throne - Home of the North Elves - dialogue in wrong place

2014-08-16 Thread Lari Nieminen
Update of bug #22466 (project wesnoth): Assigned to:None => jamit ___ Follow-up Comment #1: This ought to be due to the fixes to sighted events; sighted events (with a filter only for the

[Wesnoth-bugs] [bug #22466] Heir to the Throne - Home of the North Elves - dialogue in wrong place

2014-08-12 Thread anonymous
URL: Summary: Heir to the Throne - Home of the North Elves - dialogue in wrong place Project: Battle for Wesnoth Submitted by: None Submitted on: Wed 13 Aug 2014 02:27:56 AM UTC Category: Bug