[Wesnoth-bugs] [bug #23410] Do no ask user to enable forced modification

2015-03-28 Thread Rodrigo López Caruana
Follow-up Comment #6, bug #23410 (project wesnoth): @Chris: Use force_mofication will not remove era chosen by user unless [modification] uses disallow_era, in wich case user would be warned as I am not asking to remove that "question". ___

[Wesnoth-bugs] [bug #23410] Do no ask user to enable forced modification

2015-03-27 Thread Chris Beck
Follow-up Comment #5, bug #23410 (project wesnoth): tekelili: I see what you are saying and where you are coming from. I think it's reasonable to have a prompt, and a no prompt mode. It's not just about debug for scenario maker. If I'm a user and I'm trying to make a game, if I specifically pick

[Wesnoth-bugs] [bug #23410] Do no ask user to enable forced modification

2015-03-26 Thread Rodrigo López Caruana
Follow-up Comment #4, bug #23410 (project wesnoth): Just to say it with other works, if you wont ask user: "do you agree in load code inside [scenario][/scenario] in order to play?" then why you ask about... [scenario] force_modificatio= [/scenario] From my point of view, force_modification code

[Wesnoth-bugs] [bug #23410] Do no ask user to enable forced modification

2015-03-26 Thread Rodrigo López Caruana
Follow-up Comment #3, bug #23410 (project wesnoth): I dont think user should be punished with a useless extra click just to make debug easir. If I use force_modification, I am saying that is a core part of scenario and wont work without it. I dont see how user can profit from be asked about load

[Wesnoth-bugs] [bug #23410] Do no ask user to enable forced modification

2015-03-26 Thread Chris Beck
Follow-up Comment #2, bug #23410 (project wesnoth): I think its especially useful the way ti works right now for debugging the dependencies between parts of your add-on. Maybe there can be a preference "don't prompt about forced mp extras?" or something? It could default to false I guess. *shrug

[Wesnoth-bugs] [bug #23410] Do no ask user to enable forced modification

2015-03-25 Thread B. Lipka
Follow-up Comment #1, bug #23410 (project wesnoth): I'm not strictly opposed to the idea, but I'd like to point out that the current behavior is a result of a conscious design decision to give the user a clear view on the effects of their choices. _

[Wesnoth-bugs] [bug #23410] Do no ask user to enable forced modification

2015-03-24 Thread Rodrigo López Caruana
URL: Summary: Do no ask user to enable forced modification Project: Battle for Wesnoth Submitted by: tekelili Submitted on: mar 24 mar 2015 13:22:18 UTC Category: Feature Request