[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Daniel
Follow-up Comment #2, bug #23462 (project wesnoth): possible fix in https://github.com/wesnoth/wesnoth/commit/bd77807baa6db01b978fe2cbcbb8b1791e8258e6 ___ Reply to this item at: http://gna.org/bugs/?23462

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Charles Dang
Update of bug #23462 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #3: Can confirm fixed. Three loads of DiD and one of a scenario in my umc addon all produced the

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?23462 ___ Message sent

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-05-30 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth): Assigned to:None = gfgtdf ___ Reply to this item at: http://gna.org/bugs/?23462 ___ Message sent

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-04-16 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth): Severity: 4 - Important = 5 - Blocker ___ Follow-up Comment #1: Note that this may break scenario balance or throw scripted sequences out of order.

[Wesnoth-bugs] [bug #23462] Scenario ToD initially gets set to random time on start

2015-04-16 Thread Ignacio R. Morelle
Update of bug #23462 (project wesnoth): Item Group:Graphics = WML ___ Reply to this item at: http://gna.org/bugs/?23462 ___ Message sent