[Wesnoth-bugs] [bug #23914] custom [effect]s

2015-10-02 Thread Daniel
Follow-up Comment #2, bug #23914 (project wesnoth): I tried to implemnt this but it turned out to be quiet hard to do so, the problem is that 'lua proxy units' are expected to be eigher: 1)On the map 2)On the recall list 3)Private lua units Also [effect]s are usually applied when the unit is

[Wesnoth-bugs] [bug #23914] custom [effect]s

2015-10-02 Thread Daniel
Follow-up Comment #3, bug #23914 (project wesnoth): Well actually not that ai thougth about it again it might be possible to add some 'local c++ variable' variant to lua proxy units, will try. ___ Reply to this item at:

[Wesnoth-bugs] [bug #23914] custom [effect]s

2015-09-30 Thread anonymous
URL: Summary: custom [effect]s Project: Battle for Wesnoth Submitted by: None Submitted on: Mi 30 Sep 2015 16:37:18 UTC Category: Feature Request Severity: 3 - Normal

[Wesnoth-bugs] [bug #23914] custom [effect]s

2015-09-30 Thread anonymous
Follow-up Comment #1, bug #23914 (project wesnoth): Also useful, but easier to implement could be a apply_to=lua function= [effect] ___ Reply to this item at: ___