[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-11-07 Thread Charles Dang
Update of bug #25089 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-10-20 Thread Daniel
Update of bug #25089 (project wesnoth): Status: Ready For Test => Fixed ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-10-20 Thread Matthias Krüger
Follow-up Comment #4, bug #25089 (project wesnoth): I could not longer reproduce; resizing seems to work now. Here and there the editor still crashed due to invalid terrain being accessed but this is a different issue ( https://gna.org/bugs/index.php?25161 ).

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-10-20 Thread Daniel
Update of bug #25089 (project wesnoth): Status:None => Ready For Test ___ Follow-up Comment #3: https://github.com/wesnoth/wesnoth/commit/7b44cee405f1cbbcf5515f6fee1540b55c48dd36

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-10-20 Thread Wedge009
Follow-up Comment #2, bug #25089 (project wesnoth): Whoops, sorry, was looking at the wrong part of the log. void editor_map::expand_right(int count, const t_translation::t_terrain & filler) { t_translation::t_map tiles_new(tiles_.w + count, tiles_.h); w_ += count; for

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-10-20 Thread Wedge009
Update of bug #25089 (project wesnoth): Release: git => 1.13.5+dev ___ Follow-up Comment #1: This looks like the same as bug #25079 and bug #25080.

[Wesnoth-bugs] [bug #25089] editor: buffer overflow while expanding map

2016-09-20 Thread Matthias Krüger
URL: Summary: editor: buffer overflow while expanding map Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 02:27:14 PM UTC Category: Bug