[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-11-07 Thread Charles Dang
Update of bug #25095 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-10-23 Thread Wedge009
Update of bug #25095 (project wesnoth): Status: Ready For Test => Fixed ___ Follow-up Comment #3: 1.12 and 1.13 show slightly different error messages, but I think that's due to the

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-10-23 Thread Matthias Krüger
Follow-up Comment #2, bug #25095 (project wesnoth): There is some lua error showing up but the game no longer crashes, so works for me. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-10-22 Thread Daniel
Update of bug #25095 (project wesnoth): Status: Confirmed => Ready For Test ___ Reply to this item at: ___ Nachricht

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-09-23 Thread Wedge009
Update of bug #25095 (project wesnoth): Status:None => Confirmed Release: git => 1.13.5+dev Operating System: linux => All

[Wesnoth-bugs] [bug #25095] wesnoth -t: "reload & exec lua code" segfaults

2016-09-20 Thread Matthias Krüger
URL: Summary: wesnoth -t: "reload & exec lua code" segfaults Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Tue 20 Sep 2016 08:11:03 PM UTC Category: Bug