[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit

2016-10-24 Thread Wedge009
Follow-up Comment #5, bug #25222 (project wesnoth): wesnoth.exe!wb::side_actions_container::queue(unsigned int turn_num, std::shared_ptr action) Line 163C++ wesnoth.exe!wb::side_actions::synced_enqueue(unsigned int turn_num, std::shared_ptr act) Line 659 C++

[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit

2016-10-23 Thread Daniel
Follow-up Comment #2, bug #25222 (project wesnoth): > when I was testing, num_turns() returned 1 and it was the first turn of the game You know what the 'turn_num' variable was? ___ Reply to this item at:

[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit

2016-10-23 Thread Wedge009
Update of bug #25222 (project wesnoth): Status:None => Confirmed Release: git => 1.13.5+dev Operating System: linux => All

[Wesnoth-bugs] [bug #25222] crash in planning mode, moving planned recruit

2016-10-23 Thread Matthias Krüger
URL: Summary: crash in planning mode, moving planned recruit Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 23 Oct 2016 10:40:46 UTC Category: Bug