[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played

2017-03-18 Thread Charles Dang
Update of bug #25359 (project wesnoth): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played

2016-12-06 Thread Wedge009
Update of bug #25359 (project wesnoth): Status:None => Fixed Assigned to:None => celticminstrel ___ Follow-up Comment #4: Oh, I didn't even

[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played

2016-12-06 Thread Severin Glöckner
Follow-up Comment #3, bug #25359 (project wesnoth): Just normal combat. I guess Celtic Minstrel fixed it without even seeing this report. ___ Reply to this item at:

[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played

2016-12-05 Thread Wedge009
Follow-up Comment #2, bug #25359 (project wesnoth): Is this specific to a WML script or just a normal battle with the Chill Wave attack? I tried it with an Elvish Archer and a Dark Adept and the attack animations seemed to play okay. Compiled today, commit 8986732a.

[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played

2016-12-05 Thread Severin Glöckner
Follow-up Comment #1, bug #25359 (project wesnoth): Fixed by https://github.com/wesnoth/wesnoth/commit/597589fb1019829dfdeb0a3793a4fd94f6820d48 ___ Reply to this item at:

[Wesnoth-bugs] [bug #25359] chill wave animation doesn't get played

2016-12-05 Thread Severin Glöckner
URL: Summary: chill wave animation doesn't get played Project: Battle for Wesnoth Submitted by: shiki Submitted on: Mon 05 Dec 2016 09:07:34 AM UTC Category: Bug Severity: 3 -