[Wesnoth-bugs] [patch #3846] Fixed bug #20734: Default 100 gold is applied when gold isn't specified in scenario.cfg

2013-05-13 Thread Anonymissimus
Follow-up Comment #7, patch #3846 (project wesnoth): It is the leader's id, not the side one's. Sides don't normally have an id, unless the wml author explicitely specifies a save_id. We could make specifying a non-empty save_id for persistent sides mandatory. If it's not given, stderr message

[Wesnoth-bugs] [patch #3846] Fixed bug #20734: Default 100 gold is applied when gold isn't specified in scenario.cfg

2013-05-10 Thread Anonymissimus
Follow-up Comment #5, patch #3846 (project wesnoth): Did you notice that meanwhile ayne committed a different fix, probably without knowing about this ? (commit 0d2eefaa8fa87d2861d0ed1011574fda5495) I think one can't rely on at least one of [side]save_id= or [side]id= not being empty. The

[Wesnoth-bugs] [patch #3846] Fixed bug #20734: Default 100 gold is applied when gold isn't specified in scenario.cfg

2013-05-10 Thread Mateusz Kołaczek
Follow-up Comment #6, patch #3846 (project wesnoth): No, I didn't notice that. From what Crab_ said, I understood that patch such as the first of mine (and probably ayne's patch?) is duplication of the carryover code to other places, and it should be handled just there to avoid maintenance

[Wesnoth-bugs] [patch #3846] Fixed bug #20734: Default 100 gold is applied when gold isn't specified in scenario.cfg

2013-05-09 Thread Mateusz Kołaczek
Follow-up Comment #4, patch #3846 (project wesnoth): Correct version in attachment now. (file #17941) ___ Additional Item Attachment: File name: 0001-Fixed-default-100-gold-not-applied-on-the-campaign-s.patch Size:2 KB

[Wesnoth-bugs] [patch #3846] Fixed bug #20734: Default 100 gold is applied when gold isn't specified in scenario.cfg

2013-05-07 Thread Mateusz Kołaczek
Follow-up Comment #3, patch #3846 (project wesnoth): The carryover code was not called, because the sides were not initialised in the beginning of the play_campaign function. I created a loop that adds the teams not present. Patch attached (file #17918)

[Wesnoth-bugs] [patch #3846] Fixed bug #20734: Default 100 gold is applied when gold isn't specified in scenario.cfg

2013-04-12 Thread Mateusz Kołaczek
URL: http://gna.org/patch/?3846 Summary: Fixed bug #20734: Default 100 gold is applied when gold isn't specified in scenario.cfg Project: Battle for Wesnoth Submitted by: pl_kolek Submitted on: Fri 12 Apr 2013 12:08:30 PM GMT

[Wesnoth-bugs] [patch #3846] Fixed bug #20734: Default 100 gold is applied when gold isn't specified in scenario.cfg

2013-04-12 Thread Anonymissimus
Follow-up Comment #1, patch #3846 (project wesnoth): I also added gold=100 for SoF:1 for clarity. I rather wouldn't want that (from the UMC author point of view). Using conventions in mainline tends to outsource workload onto UMC authors, since their addons have the more unusual wml then. Only