Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Yann Dirson
On Tue, Feb 15, 2005 at 10:49:58PM -0500, James Spencer wrote: > (I sent this reply to Dave originally... It was meant for the list) > > Cool thanks... I was suspecting that the troll might have been a copy > and paste error but so long as there is a reason or desire for it > being there I quite h

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Susanna Björverud
Hej allesammans, 2005-02-16 kl. 19.40 skrev Yann Dirson: It the humans do not have any units at ease in water, that gives them a (unique ?) weak point, which could be counter-balanced by a unique strong point. Making all factions feel the same is maybe not what we want... I agree, making un

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Richard Kettering
I think this is a dangerous *absolute* to throw around. It can be good, but having similar factions can also be good. Perhaps this is something that should be dependent on ERA, not a fixed feature of the game. Otherwise there isn't a terrible lot of point in having eras - eras exist to comple

[Wesnoth-dev] New release?

2005-02-16 Thread Isaac Clerencia
Hi, people. How do you feel about releasing soon (i.e., tomorrow)? The main reason to release soon is the "floating units" bug. Do you think it's enough to release now or should be wait another week? Best regards pgppcjDGVNRD1.pgp Description: PGP signature

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Yann Dirson
On Wed, Feb 16, 2005 at 02:29:33PM -0600, Richard Kettering wrote: > I think this is a dangerous *absolute* to throw around. It can be > good, but having similar factions can also be good. > Perhaps this is something that should be dependent on ERA, not a fixed > feature of the game. > > Otherw

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread James Spencer
Yann & Sanna wrote: > > Making all factions feel the same is maybe not what we > > want... > > I agree, making unique factions also feel unique is IMO a clear plus. > I've always been for preserving the uniqueness of the factions, and not requiring a 3 level progression for units. The sole conc

Re: [Wesnoth-dev] New release?

2005-02-16 Thread Yann Dirson
On Wed, Feb 16, 2005 at 10:13:28PM +0100, Isaac Clerencia wrote: > How do you feel about releasing soon (i.e., tomorrow)? > > The main reason to release soon is the "floating units" bug. > > Do you think it's enough to release now or should be wait another week? We've had a string freeze, a bunc

[Wesnoth-dev] Bunch of proposals for mp setup improvements

2005-02-16 Thread Yann Dirson
I group those together, so that any rewrite of the mp-setup dialogs take all of them into consideration - let's not rewrite them twice :) 1. possibly the simplest: we can currently have 4 people playing mp on a single game client, or on 4 different ones, but not on 2 or 3 ones. It should be possi

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Yann Dirson
On Wed, Feb 16, 2005 at 04:41:49PM -0500, James Spencer wrote: > In my own mind my definition of 'classic' was: > "Racially pure factions + the capability to cross deep water (or not, > for the sake of consistency)." But I was wrong as pointed out by the > various replies... But now I know :) I do

Re: [Wesnoth-dev] New release?

2005-02-16 Thread Guillaume Melquiond
On Wed, 16 Feb 2005 22:50:43 +0100, Yann Dirson wrote: > On Wed, Feb 16, 2005 at 10:13:28PM +0100, Isaac Clerencia wrote: > > How do you feel about releasing soon (i.e., tomorrow)? > > > > The main reason to release soon is the "floating units" bug. > > > > Do you think it's enough to release now o

Re: [Wesnoth-dev] New release?

2005-02-16 Thread James Spencer
I'd say release as soon as the 'Unit Merging' bug is fixed. [smile] Anything to end this insufferable string freeze [/smile] _James

Re: [Wesnoth-dev] New release?

2005-02-16 Thread Isaac Clerencia
On Wednesday, 16 de February de 2005 23:30, James Spencer wrote: > I'd say release as soon as the 'Unit Merging' bug is fixed. Well, do we have any clue about why is that happening? I would like to get rid of that bug before releasing, but if we don't expect to fix it soon we can release tomorro

Re: [Wesnoth-dev] New release?

2005-02-16 Thread David White
Isaac Clerencia wrote: Hi, people. How do you feel about releasing soon (i.e., tomorrow)? The main reason to release soon is the "floating units" bug. Do you think it's enough to release now or should be wait another week? I don't think we should release as long as the 'units merging' bug

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread David White
Yann Dirson wrote: On Tue, Feb 15, 2005 at 10:49:58PM -0500, James Spencer wrote: (I sent this reply to Dave originally... It was meant for the list) Cool thanks... I was suspecting that the troll might have been a copy and paste error but so long as there is a reason or desire for it being

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Richard Kettering
For an era designed to fit with the current "feel" and design principle of the classic/default eras we already have, I agree with this wholeheartedly. On Feb 16, 2005, at 5:18 PM, David White wrote: While it's good to have diversity, it has been a long held 'principle' that all factions should