On Tue, Feb 15, 2005 at 10:49:58PM -0500, James Spencer wrote:
> (I sent this reply to Dave originally... It was meant for the list)
>
> Cool thanks... I was suspecting that the troll might have been a copy
> and paste error but so long as there is a reason or desire for it
> being there I quite h
Hej allesammans,
2005-02-16 kl. 19.40 skrev Yann Dirson:
It
the humans do not have any units at ease in water, that gives them a
(unique ?) weak point, which could be counter-balanced by a unique
strong point. Making all factions feel the same is maybe not what we
want...
I agree, making un
I think this is a dangerous *absolute* to throw around. It can be
good, but having similar factions can also be good.
Perhaps this is something that should be dependent on ERA, not a fixed
feature of the game.
Otherwise there isn't a terrible lot of point in having eras - eras
exist to comple
Hi, people.
How do you feel about releasing soon (i.e., tomorrow)?
The main reason to release soon is the "floating units" bug.
Do you think it's enough to release now or should be wait another week?
Best regards
pgppcjDGVNRD1.pgp
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On Wed, Feb 16, 2005 at 02:29:33PM -0600, Richard Kettering wrote:
> I think this is a dangerous *absolute* to throw around. It can be
> good, but having similar factions can also be good.
> Perhaps this is something that should be dependent on ERA, not a fixed
> feature of the game.
>
> Otherw
Yann & Sanna wrote:
> > Making all factions feel the same is maybe not what we
> > want...
>
> I agree, making unique factions also feel unique is IMO a clear plus.
>
I've always been for preserving the uniqueness of the factions, and
not requiring a 3 level progression for units. The sole conc
On Wed, Feb 16, 2005 at 10:13:28PM +0100, Isaac Clerencia wrote:
> How do you feel about releasing soon (i.e., tomorrow)?
>
> The main reason to release soon is the "floating units" bug.
>
> Do you think it's enough to release now or should be wait another week?
We've had a string freeze, a bunc
I group those together, so that any rewrite of the mp-setup dialogs
take all of them into consideration - let's not rewrite them twice :)
1. possibly the simplest: we can currently have 4 people playing mp on
a single game client, or on 4 different ones, but not on 2 or 3 ones.
It should be possi
On Wed, Feb 16, 2005 at 04:41:49PM -0500, James Spencer wrote:
> In my own mind my definition of 'classic' was:
> "Racially pure factions + the capability to cross deep water (or not,
> for the sake of consistency)." But I was wrong as pointed out by the
> various replies... But now I know :)
I do
On Wed, 16 Feb 2005 22:50:43 +0100, Yann Dirson wrote:
> On Wed, Feb 16, 2005 at 10:13:28PM +0100, Isaac Clerencia wrote:
> > How do you feel about releasing soon (i.e., tomorrow)?
> >
> > The main reason to release soon is the "floating units" bug.
> >
> > Do you think it's enough to release now o
I'd say release as soon as the 'Unit Merging' bug is fixed. [smile]
Anything to end this insufferable string freeze [/smile]
_James
On Wednesday, 16 de February de 2005 23:30, James Spencer wrote:
> I'd say release as soon as the 'Unit Merging' bug is fixed.
Well, do we have any clue about why is that happening?
I would like to get rid of that bug before releasing, but if we don't expect
to fix it soon we can release tomorro
Isaac Clerencia wrote:
Hi, people.
How do you feel about releasing soon (i.e., tomorrow)?
The main reason to release soon is the "floating units" bug.
Do you think it's enough to release now or should be wait another week?
I don't think we should release as long as the 'units merging' bug
Yann Dirson wrote:
On Tue, Feb 15, 2005 at 10:49:58PM -0500, James Spencer wrote:
(I sent this reply to Dave originally... It was meant for the list)
Cool thanks... I was suspecting that the troll might have been a copy
and paste error but so long as there is a reason or desire for it
being
For an era designed to fit with the current "feel" and design principle
of the classic/default eras we already have, I agree with this
wholeheartedly.
On Feb 16, 2005, at 5:18 PM, David White wrote:
While it's good to have diversity, it has been a long held 'principle'
that all factions should
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