While studying my wesnoth dependency graph[1], I found strange that
config has a dependency on game_events. It looks like the only real
need is a single call to game_events::get_variable_const(), so I had a
close look at game_envents in the hope of separating variables in
their own file.
The
On Sun, 6 Mar 2005 17:06:23 +0100, Yann Dirson [EMAIL PROTECTED] wrote:
While studying my wesnoth dependency graph[1], I found strange that
config has a dependency on game_events. It looks like the only real
need is a single call to game_events::get_variable_const(), so I had a
close look at
On Sun, Mar 06, 2005 at 05:33:37PM +0100, Guillaume Melquiond wrote:
On Sun, 6 Mar 2005 17:06:23 +0100, Yann Dirson [EMAIL PROTECTED] wrote:
While studying my wesnoth dependency graph[1], I found strange that
config has a dependency on game_events. It looks like the only real
need is a
Yann Dirson wrote:
The thing that strikes me much in game_events is that
game_events::manager is not a class, but a struct, whose ctor and dtor
deal with variables in the anonymous namespace, instead of using
object members. The whole thing therefor looks a bit non-reentrant -
is there a
Personally I like the top panel the way it is. The
time of day image is a nice break between the map and
the unit info. And the order of the gold, income,
expenses etc. along the top makes sense to me. Mainly
I'm just used to the interface becuase it has been the
same for over a year, but I don't
Well, after 3 months of constant college work and studying and things
that aren't Wesnoth, my workload has finally gotten to the point where I
can start thinking of contributing to this game which I love once again.
I am in the process of checking out CVS to gain some understanding of
what I
On Monday, 7 de March de 2005 00:39, Alex Turner wrote:
WO! I'm back!
-Alex Turner aka AT
Welcome back Alex :)
--
Isaac Clerencia [EMAIL PROTECTED]
Warp Networks http://www.warp.es
María de Luna 11, 50018 Zaragoza, Spain
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The only thing that *needs* changing, IMO, was one of the things Darth
Fool suggested doing - moving the terrain/defense info below the
map/time of day images.
That is the only change I would make, but it is a change I would
strongly suggest.
It seems to me that most users (including myself),