Re: [Wesnoth-dev] Wesnoth 0.9.1

2005-04-14 Thread James Spencer
I'm not going to commit anything on Gryphon Mountain because no amount of store_unit magic will save us from when the attack event's WML get's processed... I do have a feature request here: https://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=12681 hint. hint. :) If nobody else has

Re: [Wesnoth-dev] Wesnoth 0.9.1

2005-04-14 Thread James Spencer
I tested the -20% XP think, and if you add a description it just appends the -20% XP in brackets... That looks odd. There is something sitting in a source file someplace... but that's not my department. :)

Re: [Wesnoth-dev] Terrain Help

2005-04-14 Thread ott
The forums are filling up with complaints about the current Ulf stats in multiplayer making them too powerful. The general consensus seems to be that they need to be toned down. I suggest their cost should be raised by 2gp and the hitpoints reduced by 2. hitpoints 40 -> 38 cost 18 -> 20

[Wesnoth-dev] balancing the ulf

2005-04-14 Thread Nils Kneuper
>The forums are filling up with complaints about the current Ulf stats >in multiplayer making them too powerful. The general consensus seems >to be that they need to be toned down. I suggest their cost should be >raised by 2gp and the hitpoints reduced by 2. > >hitpoints 40 -> 38 >cost 18

Re: [Wesnoth-dev] balancing the ulf

2005-04-14 Thread Richard Kettering
I don't mind seeing him toned down, but as Nils said, I think the current state of berzerk (no berzerk on defense) is very important to have. It's not terribly consequential for multiplayer, but it is extremely important for campaigns where the player owns the units, and is even more so when

Re: [Wesnoth-dev] balancing the ulf

2005-04-14 Thread John McNabb
me four. On Thu, 14 Apr 2005, Richard Kettering wrote: > I don't mind seeing him toned down, but as Nils said, I think the > current state of berzerk (no berzerk on defense) is very important to > have. > > It's not terribly consequential for multiplayer, but it is extremely > important for c

Re: [Wesnoth-dev] balancing the ulf

2005-04-14 Thread Nils Kneuper
James Barton send that mail only to me, so i'll forward it to the ml. I don't think that lowering HP and Cost would be an "easier" way of balancing the Ulf - it would make them slightly rarer, yes, but not reduce their lethality in combat. I personally prefer lowering HP and Resistances. Par

Re: [Wesnoth-dev] balancing the ulf

2005-04-14 Thread James Spencer
> Hitpoints 40 -> 38 > Resistances -> 0% (For all physical damage) > [Cost 18 -> 19?] > > James > a.k.a. Sangel I would endorse this proposal with the only change being that the resistances be moved from 30 20 20 10 20 20 to 20 10 10 0 10 20 as seen on: http://wesnoth.slack.it/units.cgi?movetypes