Re: [Wesnoth-dev] usage= tag review

2005-06-19 Thread John McNabb
On Sun, 19 Jun 2005, ott wrote: > The usage= tags are used in the recruitment_pattern= keys of [ai] tags, > to control the AI's behaviour. > > Should we modify some of the glaring discrepancies? Or is there a deep > reason for the way units are currently classified? > > -- [EMAIL PROTECTED] Thi

[Wesnoth-dev] usage= tag review

2005-06-19 Thread ott
Talking to sanna about Towards the Mountains of Haag, the second scenario of SotBE, it became apparent that the run-for-the-flag strategy I've often used actually doesn't work if the AI recruits at least one fast Thunderer on turn 1. If this happens, this unit ends up capturing one village and the

Re: [Wesnoth-dev] mp-name generator improvements

2005-06-19 Thread David White
Jérémy Rosen wrote: Dave, if I read you correctly, this means that in a MP game, the same village would have a different name for each player depending on it's local language ? No, the way it'd work is the machine which creates the game would generate the names, and then they would be the sa

Re: [Wesnoth-dev] mp-name generator improvements

2005-06-19 Thread Jérémy Rosen
Le Sun, 19 Jun 2005 07:57:09 -0500, David White <[EMAIL PROTECTED]> a écrit: > So, fixing this should be as simple as making the VILLAGE_NAMES macro > (found in names.cfg) use a translatable string of possible name-endings, > right? > > That way, for instance, the German translation could make

Re: [Wesnoth-dev] Re: Static Build on Mac OS X

2005-06-19 Thread ott
On Fri, Jun 17, 2005 at 09:37:31AM +0100, Fairydreams (General) wrote: > This is not how a well behaved Mac application works, hence the data > was moved. This should be kept for as long as the target audience are > Mac users rather than Mac developers. [...] > Trying to make the *application*

Re: [Wesnoth-dev] mp-name generator improvements

2005-06-19 Thread David White
So, fixing this should be as simple as making the VILLAGE_NAMES macro (found in names.cfg) use a translatable string of possible name-endings, right? That way, for instance, the German translation could make villages end in things like 'stadt' instead of 'ham'. David Nils Kneuper wrote: H

[Wesnoth-dev] mp-name generator improvements

2005-06-19 Thread Nils Kneuper
Hi! I think the random name-generator integrated in wesnoth has some problems. The most important problem for me is that translations of this do really sound *uhm* strange. I opend a bug report for this matter. It would be great to have this improved, because it is rather critical for a good impres