ott wrote:
On Thu, Jun 23, 2005 at 06:25:55PM -0500, David White wrote:
I've committed a fix by making
preprocess_file() once again modify the map that's passed in with the
new defines. This means that user campaigns will inherit the defines map
from the parse of game.cfg as they should.
I have tracked down the source of bug 13505 which causes ai-player controlled
victory in a scenario to end the campaign. A quick fix is to make the change
at the bottom of this email. The change is to the is_observer(const
std:vector& teams) function. I am not sure when exactly this was put
into
On Mon, Jun 27, 2005 at 07:25:44AM -0500, David White wrote:
> I made an additional change to game.cpp when I realized there was a
> problem. Did you get this change in the version you compiled?
Yes, the forum summary is current CVS as at the date/time of the last
edit.
-- [EMAIL PROTECTED]
ott wrote:
On Thu, Jun 23, 2005 at 06:25:55PM -0500, David White wrote:
I've committed a fix by making
preprocess_file() once again modify the map that's passed in with the
new defines. This means that user campaigns will inherit the defines map
from the parse of game.cfg as they should.
On Thu, Jun 23, 2005 at 06:25:55PM -0500, David White wrote:
> I've committed a fix by making
> preprocess_file() once again modify the map that's passed in with the
> new defines. This means that user campaigns will inherit the defines map
> from the parse of game.cfg as they should.
Further i