Re: [Wesnoth-dev] making HttT easier

2005-07-20 Thread David White
ott wrote: Recently many of the HttT scenarios were tweaked to be easier. In some scenarios, one of the ways this was done was by reducing the AI attack depth. However, due to the ordering of the AI parameters in the scenario file, it appears to me as if the changes are going to be ignored --

Re: [Wesnoth-dev] Mainline campaigns are bad citizens

2005-07-20 Thread ott
On Sun, May 15, 2005 at 11:52:32PM +0200, Guillaume Melquiond wrote: > Here are two bad behaviors I > noticed in the campaigns. I will give some examples, but don't take it > as a directed attack: *every* campaign is guilty (of at least one of > the two problems). > > 1) Multiple useless inclusion

[Wesnoth-dev] making HttT easier

2005-07-20 Thread ott
Recently many of the HttT scenarios were tweaked to be easier. In some scenarios, one of the ways this was done was by reducing the AI attack depth. However, due to the ordering of the AI parameters in the scenario file, it appears to me as if the changes are going to be ignored -- for instance,

Re: [Wesnoth-dev] String freeze for 1.0 and release 0.9.4

2005-07-20 Thread ott
On Tue, Jul 12, 2005 at 06:36:27PM -0500, David White wrote: > I think that we need to freeze strings very very soon. The unit description rewrite that Jetryl, Noy and I are working on is progressing well. After 0.9.4 there are another 22 of Jetryl's human descriptions waiting to be committed, as