Re: [Wesnoth-dev] artifacts, bilinear interpolation

2005-12-18 Thread Richard Kettering
On Dec 14, 2005, at 11:45 PM, Jeff Breidenbach wrote: QUESTIONS: Do Wenoth graphic alpha channels sometimes have values other then 255 and 0? How about just along the edges of images; does the edge of some creature ever blend a little? Or is it always a 255-0 alpha transition? We use

Re: AW: [Wesnoth-dev] Two campaign servers?

2005-12-18 Thread Richard Kettering
I agree with basically everything that scott said. On Dec 15, 2005, at 8:29 AM, Scott Klempner wrote: As someone with one foot in the UMC world and one foot in this world, I think the most logical path is a break between 1.0 campaigns and 1.1-2.0 campaigns. I may be wrong, but I am

AW: [Wesnoth-dev] Autosaves

2005-12-18 Thread Hansenet Mail
This pretty much sums up what i think about it and what we agreed upon on irc a while ago: http://www.wesnoth.org/forum/viewtopic.php?t=5576 Greetings Yogi

Re: [Wesnoth-dev] bilinear interpolation

2005-12-18 Thread Jérémy Rosen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ok, this has been commited, thx again for your work, it really looks better Jeff Breidenbach a écrit : measurable... so yes, if you fix this artifact it will probably get in Artifact addressed, thanks for the motivation. :)

Re: [Wesnoth-dev] bilinear interpolation

2005-12-18 Thread Jeff Breidenbach
ok, this has been commited, thx again for your work, it really looks better Thank you! As people test, please keep an eye out for various artifacts, especially stuff that changes as you run the mouse over it. These are likely to be easily-fixed artwork problems, similar to the one noted in the