Re: [Wesnoth-dev] A simplification of Healing/Curing

2006-03-26 Thread Jérémy Rosen
Nils Kneuper wrote: My proposal in short: A healer gives a fixed amount of hp (less if the unit would go over max hp) to every unit close to him, no matter if ally or own unit. The unit would have a var how much it has been healed this turn. This var would be maxed when the unit is cured from po

Re: [Wesnoth-dev] A simplification of Healing/Curing

2006-03-26 Thread Rusty Russell
On Sun, 2006-03-26 at 13:00 +0200, Nils Kneuper wrote: > Right now we have a nice little discussion about the healing algo in > the IRC. (26th march, 2006, ~12:10pm) All core algorithm choices seem to come down to the following: (1) Is there a limit on how much a unit can be healed? (demand limit)

Re: [Wesnoth-dev] A simplification of Healing/Curing

2006-03-26 Thread Nils Kneuper
Right now we have a nice little discussion about the healing algo in the IRC. (26th march, 2006, ~12:10pm) My proposal would be to make healing/curing as kiss as possible. This means giving a healer/curer a fixed amount of HP that it distributes to *every* unit around him. This would make it rather