[Wesnoth-dev] Simplifying damage calcs

2006-04-10 Thread Rusty Russell
Hi all, As previously referenced in discussions on #wesnoth-dev with Xan and decker2, the current damage calculations are quite complex. Currently any damage "adders" are added together, then whole thing multiplied by multipliers, then finally ToD & Leadership percentage added together, t

Re: [Wesnoth-dev] Special notes for all units with abilities

2006-04-10 Thread Patrick Parker
Thanks for fixing what I proposed. It now (should) work compeltely with translations. I only see some little problems left: 1) The special notes should be in singular since it is the description for one unit, not a group of units. 2) Every description should be in a way that it can be used alo

Re: [Wesnoth-dev] Special notes for all units with abilities

2006-04-10 Thread Nils Kneuper
Thanks for fixing what I proposed. It now (should) work compeltely with translations. I only see some little problems left: 1) The special notes should be in singular since it is the description for one unit, not a group of units. 2) Every description should be in a way that it can be used alone