Hello everyone,
i agreed to have a look at skipping replays for observers in multiplayer in
contrast to accelerating them as it is now.
One proposal to handle this was sending a up-to-date snapshot to the
observer as he enters the game. After looking at the server code, it turns
out to be not
Hi Benjamin,
(I'm replying to the mail from the archive, since I have no access to my mailbox
now, let's hope I will not break the thread again.)
Benjamin Drieu on May 10, 2006 - 19:43:
Jens Seidel [EMAIL PROTECTED] writes:
Than it is definitively a GPL violation. The GPL *never* restricts,
On Thursday 11 May 2006 11:16, Jens Seidel wrote:
I use the Debian distribution and remember reading
http://lists.debian.org/debian-devel-announce/2006/03/msg00023.html.
quote
In many packages there is more than one author, more than one
copyright-holder and more than one license. Do not miss
Am Donnerstag 11 Mai 2006 08:22 schrieb Jörg Hinrichs:
So i am stuck on this, i could need some more information. Your turn... :-)
As it's not listed in your list of solutions - you thought about using gzip on
the data? Should be highly redundant I'd think.
Bye David
Jens Seidel wrote:
On Wed, May 10, 2006 at 01:38:01PM +, Patrick Parker wrote:
This file should only be edited by the MSVC IDE or expert users.
Than it is definitively a GPL violation. The GPL *never* restricts, who is
allowed to modify the file.
I don't think that these
On Thursday, 11 May 2006 16:54, Elias Pschernig wrote:
so I would volunteer to look over ai_python.cpp while you're gone
I welcome our new python overlord
--
Isaac Clerencia at Warp Networks, http://www.warp.es
Work: [EMAIL PROTECTED] | Debian: [EMAIL PROTECTED]
pgpidcvPrGv5d.pgp
On Wed, May 10, 2006 at 03:05:18PM +0200, Jens Seidel wrote:
On Wed, May 10, 2006 at 10:55:21AM +0200, David Philippi wrote:
Am Mittwoch 10 Mai 2006 00:14 schrieb Hansenet Mail:
Indeed, this is an annoyance. Since this is an ongoing problem as long as
we have windows devs, i suggest to
Aw, too bad, just now where my AI is reaching a state where it can be
taken seriously, it even won over ai2 once (with immense luck, but
still..).. anyway, you did great work with the python interface, and
hopefully you will have time for it soon again. I had lots of fun
watching my AI get
Silly me - having never turned that option off, I thought floating
labels referred to the terrain labels, which float in a layer
above the terrain.
Knowing that now, it seems even more absurd to have an option for this.
On May 10, 2006, at 4:53 AM, Nils Kneuper wrote:
Richard Kettering