- Keep in mind that the new 'holy' (the name will change when we will have a
good better name i guess) is not a the opposite of black magic. It is some
kind of magic that have a greater effect on magical creatures.
- the White mage and the Silver mage have very different extra abilities,
having th
Overall, this is pretty good.
• I especially commend the change to a 50% weakness for skeleton-
types - I think that's right where it needs to be.
• I don't mind the sorceress getting a holy attack.
My only issues with this are:
• As eleazar said, I'd suggest -10% for trolls, and either +10% o
On Mon, Feb 12, 2007 at 09:17:41PM +0100, Jörg Hinrichs wrote:
> Hi all,
Hi
> How to fix it:
> This is the reason i am writing this mail. I can see several ways to deal
> with the problem but i don't like most of them. And i am not so familiar
> with the ai code so i would like someone else to j
I will try and take a look at it this week. Since I have been poking
around with
my own AI again recently, it shouldn't be too difficult for me to
figure out how best to fix this. I think that there is more than just
the Ambush that can cause the location to be different from the target
location
Hi all,
I experienced another OOS recently while playing a game and i took the
opportunity to investigate. Here is what i found out:
What happens:
The ai has 2 units that it wants to move. The first is ambushed. The second
doesn't consider this and tries to move beyond the ambusher.
The reason: