Re: [Wesnoth-dev] Holy Damage Proposal

2007-02-12 Thread Benoit . TIMBERT
- Keep in mind that the new 'holy' (the name will change when we will have a good better name i guess) is not a the opposite of black magic. It is some kind of magic that have a greater effect on magical creatures. - the White mage and the Silver mage have very different extra abilities, having th

Re: [Wesnoth-dev] Holy Damage Proposal

2007-02-12 Thread Richard Kettering
Overall, this is pretty good. • I especially commend the change to a 50% weakness for skeleton- types - I think that's right where it needs to be. • I don't mind the sorceress getting a holy attack. My only issues with this are: • As eleazar said, I'd suggest -10% for trolls, and either +10% o

Re: [Wesnoth-dev] OOS again

2007-02-12 Thread Mark de Wever
On Mon, Feb 12, 2007 at 09:17:41PM +0100, Jörg Hinrichs wrote: > Hi all, Hi > How to fix it: > This is the reason i am writing this mail. I can see several ways to deal > with the problem but i don't like most of them. And i am not so familiar > with the ai code so i would like someone else to j

Re: [Wesnoth-dev] OOS again

2007-02-12 Thread John McNabb
I will try and take a look at it this week. Since I have been poking around with my own AI again recently, it shouldn't be too difficult for me to figure out how best to fix this. I think that there is more than just the Ambush that can cause the location to be different from the target location

[Wesnoth-dev] OOS again

2007-02-12 Thread Jörg Hinrichs
Hi all, I experienced another OOS recently while playing a game and i took the opportunity to investigate. Here is what i found out: What happens: The ai has 2 units that it wants to move. The first is ambushed. The second doesn't consider this and tries to move beyond the ambusher. The reason: