[Wesnoth-dev] Feedback on automated name changing process

2007-04-21 Thread Bruno Wolff III
Would it be possible to have the update script issue svn rename commands, rather than just renaming files. I found it a bit annoying that svn didn't know the music files (in the test run) were just renamed and it downloaded fresh copies when I did an update. This was probably a worst case scenario,

Re: [Wesnoth-dev] Wesconf forum/website announcement

2007-04-21 Thread Karol 'grzywacz' Nowak
Mark de Wever wrote: > I would add that having testers would also be helpful, people who can > test whether old bugs are still present and test fixes. > Having somebody people around with macs and Windows might be really > helpful since there are some bugs which seem specific to those > platf

Re: [Wesnoth-dev] Converting maps and campaigns, short freeze

2007-04-21 Thread Mark de Wever
On Sat, Apr 21, 2007 at 02:18:55PM -0700, [EMAIL PROTECTED] wrote: > Mog: > Yeah, sorry i never got around to responding to that. > On the whole i think it's great. I think there are a few more terrains > that i think could benefit from the multi-layer treatment, and a few > strings > i might do

Re: [Wesnoth-dev] Wesconf forum/website announcement

2007-04-21 Thread Mark de Wever
On Thu, Apr 19, 2007 at 11:06:58PM +0200, Karol 'grzywacz' Nowak wrote: > Hello everyone. > > As some of you probably remember, we've been planning to organize > Wesconf, an international conference for Wesnoth developers and players > alike. You can find some more details in the wiki > [http:/

Re: [Wesnoth-dev] Problem in ai.cpp

2007-04-21 Thread Mark de Wever
On Sat, Apr 21, 2007 at 08:06:28AM -0400, John McNabb wrote: > You are correct. That is the proper fix. I have committed it. The > first step is actually the hex that the unit starts on. > > john/darthfool Ok thanks for looking at it. I ran valgrind for a few hours and found no more problems :

[Wesnoth-dev] Terrain system

2007-04-21 Thread Mark de Wever
With 1.3.2 the terrain system will be finished these are the phase out plans, if nobody objects I'll post it on the forum. I intent to do the changes in the terrain files pretty quickly after tagging the previous release. Eg the 1.3.3 changes will happen shortly after the tagging of 1.3.2. 1.3.2 *

Re: [Wesnoth-dev] Converting maps and campaigns, short freeze

2007-04-21 Thread me
Mog: Yeah, sorry i never got around to responding to that. On the whole i think it's great. I think there are a few more terrains that i think could benefit from the multi-layer treatment, and a few strings i might do differently. I'll put that info on the wiki page. But as far as i'm concerned

Re: [Wesnoth-dev] Converting maps and campaigns, short freeze

2007-04-21 Thread Moritz Goebelbecker
Am Samstag, 21. April 2007 17:34 schrieb [EMAIL PROTECTED]: > Where do you have a list mapping the current strings to your new ones? > I'd like to double-check it before you do all that work. I posted the list in the forums weeks ago but got no feedback, so I assumed it was ok. Here it is: http:/

[Wesnoth-dev] upconvert is working

2007-04-21 Thread Eric S. Raymond
I have verified that the new upconvert utility works as designed. I tested it by changing the names of three music files throughout the Wesnoth tree. This means we now have the freedom to rename and move around resource files (images and sounds) without worrying that this uwill require a tedious a

Re: [Wesnoth-dev] Converting maps and campaigns, short freeze

2007-04-21 Thread me
Where do you have a list mapping the current strings to your new ones? I'd like to double-check it before you do all that work. -j.w.bjerk / eleazar On Apr 21, 2007, at 10:07 AM, Moritz Goebelbecker wrote: Hi everyone! I'm going to convert the maps and campaigns to the new map strings tomorrow

[Wesnoth-dev] Converting maps and campaigns, short freeze

2007-04-21 Thread Moritz Goebelbecker
Hi everyone! I'm going to convert the maps and campaigns to the new map strings tomorrow, which will require a short freeze for all maps and scenario files. This message is just a preliminary warning, I'll send another mail when starting the conversion. Regards, Moritz -- | Moritz Goebelbec

Re: [Wesnoth-dev] Problem in ai.cpp

2007-04-21 Thread John McNabb
You are correct. That is the proper fix. I have committed it. The first step is actually the hex that the unit starts on. john/darthfool On 4/21/07, Mark de Wever <[EMAIL PROTECTED]> wrote: > After some recent crashing bug I've started to run some test with > Wesnoth under Valgrind in hope to

[Wesnoth-dev] Problem in ai.cpp

2007-04-21 Thread Mark de Wever
After some recent crashing bug I've started to run some test with Wesnoth under Valgrind in hope to uncover more possible problems. I found one, but not sure what's the best way to fix it. These 2 lines lead to invalid memory access 430 if(steps.empty() == false) { 431 unit_map::const_iterato