Joseph Simmons <[EMAIL PROTECTED]>: > Keep in mind that you don't necessarily have a linear progression - > you can load a single scenario and play it two different ways, and > want to continue both paths.
I know. That's why I mentioned the possibility that the game might be a tree, and why my data design does *not* include a unique forward pointer. > (So it seems to me it's not really enough to > show just root saves (i.e. start-of-campaign saves) and then, when one > of those is selected, all of the saves based on it; it would need to > somehow show that, when you got to scenario 4 of the campaign, you > tried the scenario two different ways... Yup. I've already got a UI presentation in mind for this. Ever seen what gitk looks like when it displays a repo with branches? -- <a href="http://www.catb.org/~esr/">Eric S. Raymond</a> _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev