Joseph Simmons <[EMAIL PROTECTED]>:
> Keep in mind that you don't necessarily have a linear progression -
> you can load a single scenario and play it two different ways, and
> want to continue both paths.

I know. That's why I mentioned the possibility that the game might be
a tree, and why my data design does *not* include a unique forward
pointer.

>                       (So it seems to me it's not really enough to
> show just root saves (i.e. start-of-campaign saves) and then, when one
> of those is selected, all of the saves based on it; it would need to
> somehow show that, when you got to scenario 4 of the campaign, you
> tried the scenario two different ways...

Yup.  I've already got a UI presentation in mind for this.  Ever seen
what gitk looks like when it displays a repo with branches?
-- 
                <a href="http://www.catb.org/~esr/";>Eric S. Raymond</a>

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