are concerned only about local disk space (and activity) git helps
there either way. Local branches eliminate some of the need for multiple
svn sandboxes. But if you do use them, git will use hardlinks ('git clone')
or symlinks ('git-new-workdir') to share the repository data.
--
Martin Renold
On Sat, Jan 03, 2009 at 03:30:14PM +0100, allefant wrote:
This could be solved by using different bindings, like Boost::Python
(or SWIG or pyrex or ...).
Ivan, is there some specific reason you use the low-level Python-C-API for
this?
I was a bit surprised at this too; I've made only good
Login works fine.
On Wed, Oct 08, 2008 at 10:05:22PM +0200, Thomas Baumhauer wrote:
We are experiencing some issues with the forum database that we are unable
to explain, concretely some user+password hashes not looking like they
should. Since all users affected by this did not log in since
On Tue, Oct 07, 2008 at 10:22:45PM -0400, [EMAIL PROTECTED] wrote:
I disagree that the buttons are difficult to see. The text on them is
a very light color, and the buttons themselves are not so dark.
They have been with the game for a long time, and I think we would
need something more
On Fri, Feb 29, 2008 at 08:43:23AM -0600, Bruno Wolff III wrote:
On Thu, Feb 28, 2008 at 14:46:35 -0500,
[EMAIL PROTECTED] wrote:
In my view, creating a room system is absolutely necessary, because of
this very problem.
What about having a view system instead of actual rooms. So that
On Thu, Jan 24, 2008 at 08:51:51AM +0100, Jens Seidel wrote:
I'm curious: How many people do you expect to become familiar with a new
system?
I'm already somewhat familiar with SCons now. I started using it for new
(smaller) projects, mostly c++ plus some code generation during the build.
A
On Fri, Jan 25, 2008 at 01:18:00PM -0500, Eric S. Raymond wrote:
(Our release manager is going to need to learn scons too. Alas I
suspect Ivanovic still carrying a bit of a torch for cmake...so sad,
too bad.)
I've been looking for arguments against SCons a bit. There are. It looks
like SCons