Re: [Wesnoth-dev] Improving wesnoth ingame-help

2005-03-04 Thread Ruben
Hy! Well, I don't think anyone is doing any re-writing yet, so perhaps you could try to organize the effort, since you are perhaps the most keen/have the most time? :) Well, most time doesn`t exactly hit it, I fear :( .. but descriptioning may be on of the fields where I could contribute best

Re: [Wesnoth-dev] Improving wesnoth ingame-help

2005-03-03 Thread Ruben
Hi folks, 1.) We especially disliked, that the unit-descriptions are not really coherent. Some units got only a short good at - bad-at description while others (drakes) got a more epic and rpg like descriptions. We came to the conclusion that both have their place in the game. I could start

Re: [Wesnoth-dev] Improving wesnoth ingame-help

2005-03-03 Thread David White
Ruben wrote: 1.) We especially disliked, that the unit-descriptions are not really coherent. Some units got only a short good at - bad-at description while others (drakes) got a more epic and rpg like descriptions. We came to the conclusion that both have their place in the game. I could

Re: [Wesnoth-dev] Improving wesnoth ingame-help

2005-03-03 Thread James Spencer
The drakes description are 'long' because I just blather on forever, and 'some of the content' was the fruit of Neo's melon :) I think this would be a nice effort to undertake...

Re: [Wesnoth-dev] Improving wesnoth ingame-help

2005-02-22 Thread Andre Schmidt
Hi all, [EMAIL PROTECTED] wrote: 1.) We especially disliked, that the unit-descriptions are not really coherent. Some units got only a short good at - bad-at description while others (drakes) got a more epic and rpg like descriptions. [...] I agree that the discriptions should be coherent,

[Wesnoth-dev] Improving wesnoth ingame-help

2005-02-20 Thread Crazy-Ivanovic
Hi everyone! I was not really satisfied with the ingame help it is right now. We were talking about it yesterday in #wesnoth-de and have thought about how to improve the sys. Here are the points we mainly talked about: 1.) We especially disliked, that the unit-descriptions are not really coherent.

Re: [Wesnoth-dev] Improving wesnoth ingame-help

2005-02-20 Thread Richard Kettering
On Feb 20, 2005, at 9:14 AM, [EMAIL PROTECTED] wrote: 1.) We especially disliked, that the unit-descriptions are not really coherent. Some units got only a short good at - bad-at description while others (drakes) got a more epic and rpg like descriptions. We came to the conclusion that both

Re: [Wesnoth-dev] Improving wesnoth ingame-help

2005-02-20 Thread David White
Richard Kettering wrote: On Feb 20, 2005, at 9:14 AM, [EMAIL PROTECTED] wrote: 1.) We especially disliked, that the unit-descriptions are not really coherent. Some units got only a short good at - bad-at description while others (drakes) got a more epic and rpg like descriptions. We came to