[Wesnoth-dev] Re: Confused on 'Classic'

2005-02-15 Thread James Spencer
(I sent this reply to Dave originally... It was meant for the list) Cool thanks... I was suspecting that the troll might have been a copy and paste error but so long as there is a reason or desire for it being there I quite happy... Would there be any objections to adding the Merman Fighter to the

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Yann Dirson
On Tue, Feb 15, 2005 at 10:49:58PM -0500, James Spencer wrote: > (I sent this reply to Dave originally... It was meant for the list) > > Cool thanks... I was suspecting that the troll might have been a copy > and paste error but so long as there is a reason or desire for it > being there I quite h

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Susanna Björverud
Hej allesammans, 2005-02-16 kl. 19.40 skrev Yann Dirson: It the humans do not have any units at ease in water, that gives them a (unique ?) weak point, which could be counter-balanced by a unique strong point. Making all factions feel the same is maybe not what we want... I agree, making un

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Richard Kettering
I think this is a dangerous *absolute* to throw around. It can be good, but having similar factions can also be good. Perhaps this is something that should be dependent on ERA, not a fixed feature of the game. Otherwise there isn't a terrible lot of point in having eras - eras exist to comple

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Yann Dirson
On Wed, Feb 16, 2005 at 02:29:33PM -0600, Richard Kettering wrote: > I think this is a dangerous *absolute* to throw around. It can be > good, but having similar factions can also be good. > Perhaps this is something that should be dependent on ERA, not a fixed > feature of the game. > > Otherw

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread James Spencer
Yann & Sanna wrote: > > Making all factions feel the same is maybe not what we > > want... > > I agree, making unique factions also feel unique is IMO a clear plus. > I've always been for preserving the uniqueness of the factions, and not requiring a 3 level progression for units. The sole conc

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Yann Dirson
On Wed, Feb 16, 2005 at 04:41:49PM -0500, James Spencer wrote: > In my own mind my definition of 'classic' was: > "Racially pure factions + the capability to cross deep water (or not, > for the sake of consistency)." But I was wrong as pointed out by the > various replies... But now I know :) I do

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread David White
Yann Dirson wrote: On Tue, Feb 15, 2005 at 10:49:58PM -0500, James Spencer wrote: (I sent this reply to Dave originally... It was meant for the list) Cool thanks... I was suspecting that the troll might have been a copy and paste error but so long as there is a reason or desire for it being

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Richard Kettering
For an era designed to fit with the current "feel" and design principle of the classic/default eras we already have, I agree with this wholeheartedly. On Feb 16, 2005, at 5:18 PM, David White wrote: While it's good to have diversity, it has been a long held 'principle' that all factions should