[Wesnoth-dev] Skip mp replays

2006-05-10 Thread Jörg Hinrichs
Hello everyone, i agreed to have a look at skipping replays for observers in multiplayer in contrast to accelerating them as it is now. One proposal to handle this was sending a up-to-date snapshot to the observer as he enters the game. After looking at the server code, it turns out to be not tri

Re: [Wesnoth-dev] Skip mp replays

2006-05-11 Thread David Philippi
Am Donnerstag 11 Mai 2006 08:22 schrieb Jörg Hinrichs: > So i am stuck on this, i could need some more information. Your turn... :-) As it's not listed in your list of solutions - you thought about using gzip on the data? Should be highly redundant I'd think. Bye David _

Re: [Wesnoth-dev] Skip mp replays

2006-05-11 Thread David White
Jörg Hinrichs wrote: I will throw in a few ideas at this point. The idea I've always had for how to do it is for the observer's machine to still do the full replay, just to turn off screen updates while it's playing the replay. This is how all saves in Wesnoth used to be loaded, once long