Hello everyone,
i agreed to have a look at skipping replays for observers in multiplayer in
contrast to accelerating them as it is now.
One proposal to handle this was sending a up-to-date snapshot to the
observer as he enters the game. After looking at the server code, it turns
out to be not tri
Am Donnerstag 11 Mai 2006 08:22 schrieb Jörg Hinrichs:
> So i am stuck on this, i could need some more information. Your turn... :-)
As it's not listed in your list of solutions - you thought about using gzip on
the data? Should be highly redundant I'd think.
Bye David
_
Jörg Hinrichs wrote:
I will throw in a few ideas at this point.
The idea I've always had for how to do it is for the observer's machine
to still do the full replay, just to turn off screen updates while it's
playing the replay. This is how all saves in Wesnoth used to be loaded,
once long