Hi Paul and others,
since the mailing list does currently not properly work, I fetched this mail
from http://www.mail-archive.com/wesnoth-dev%40gna.org/msg01475.html and will
break the thread again.
(The archive is incomplete (this bug is already reported) and I missed this
mail, other probably to
thanks, included...
next itme, could you submit a patch using patches.wesnoth.org ?
including a changelog entry and your name for the credit
(btw, if you want to be in the credit, please mail me your name and pseudo)
Boucman
Paul Smedley wrote:
Hi Guys,
ott wrote:
On Sat, May 20, 2006 at
On Sat, May 20, 2006 at 08:50:52PM +0930, Paul Smedley wrote:
> Hi All,
> I built the battle for Wesnoth this morning for OS/2 - and have a binary
> available at http://smedley.info/os2ports/
Nice!
> I had to 'tinker' with configure a little, and make a minor patch to
> src/game.cpp in main() t
Hi Guys,
ott wrote:
On Sat, May 20, 2006 at 08:50:52PM +0930, Paul Smedley wrote:
I had to 'tinker' with configure a little, and make a minor patch to
src/game.cpp in main() to add SDL_Init(SDL_INIT_TIMER) before the call
to SDL_GetTicks and SDL_Quit before the return but other than that it
b
Paul Smedley wrote:
Can a link for OS/2 be added to the website?
Just put the download-link in here:
http://www.wesnoth.org/wiki/Download#Development
It is a wiki so you can add the link yourself.
Greets,
Nils Kneuper aka Ivanovic
___
Wesnoth-dev mai
Hi All,
I built the battle for Wesnoth this morning for OS/2 - and have a binary
available at http://smedley.info/os2ports/
I had to 'tinker' with configure a little, and make a minor patch to
src/game.cpp in main() to add SDL_Init(SDL_INIT_TIMER) before the call
to SDL_GetTicks and SDL_Quit