[Wesnoth-dev] Townsman weapons

2007-04-13 Thread Eric S. Raymond
My original plan after writing the State of the Peasantry report was to publish an entire revised L0 proposal. But the fact that the Woodsman is now accepted and stable changes things a bit. On reflection, I think it would be better to solve the remaining problems in pieces as small as possible

Re: [Wesnoth-dev] Townsman weapons

2007-04-13 Thread Lari Nieminen
Here is the current state of play as I understand it: Name GP HP Melee Ranged --- -- -- - - Peasant8 18 5-2 pitchfork 4-1 pitchfork Woodsman 8 18 3-1 dagger 4-3 bow Townsman 8 18 4-3 ???3-1 ??? I'd much

Re: [Wesnoth-dev] Townsman weapons

2007-04-13 Thread Benoit . TIMBERT
On Fri, Apr 13, 2007 at 10:49:56PM +0300, Lari Nieminen wrote: Zookeeper notes that blades are already somewhat overrepresented and that it would be useful to have a L0 with impact weapons that can do a bit better against Skeletons than the Peasant. I agree. I'm imagining Townsman as

Re: [Wesnoth-dev] Townsman weapons

2007-04-13 Thread Eric S. Raymond
Lari Nieminen [EMAIL PROTECTED]: I'd much rather have the townsman not have a ranged attack. A thrown stone sounds rather far-fetched (thrown stones as weapons isn't really plausible; slings are another matter) Huh? It's quite traditional for mobs to throw cobblestones, not far-fetched at

Re: [Wesnoth-dev] Townsman weapons

2007-04-13 Thread Richard Kettering
Perhaps the ruffian/henchman, who (would) advance into a unit which uses flying stones as a weapon (footpad) could have the thrown-stone attack? It could be justified by them having more practice using them as weapons than the average person; this is of course debatable, but I could