Re: [Wesnoth-dev] mp-name generator improvements

2005-06-19 Thread David White
Jérémy Rosen wrote: Dave, if I read you correctly, this means that in a MP game, the same village would have a different name for each player depending on it's local language ? No, the way it'd work is the machine which creates the game would generate the names, and then they would be the sa

Re: [Wesnoth-dev] mp-name generator improvements

2005-06-19 Thread Jérémy Rosen
Le Sun, 19 Jun 2005 07:57:09 -0500, David White <[EMAIL PROTECTED]> a écrit: > So, fixing this should be as simple as making the VILLAGE_NAMES macro > (found in names.cfg) use a translatable string of possible name-endings, > right? > > That way, for instance, the German translation could make

Re: [Wesnoth-dev] mp-name generator improvements

2005-06-19 Thread David White
So, fixing this should be as simple as making the VILLAGE_NAMES macro (found in names.cfg) use a translatable string of possible name-endings, right? That way, for instance, the German translation could make villages end in things like 'stadt' instead of 'ham'. David Nils Kneuper wrote: H

[Wesnoth-dev] mp-name generator improvements

2005-06-19 Thread Nils Kneuper
Hi! I think the random name-generator integrated in wesnoth has some problems. The most important problem for me is that translations of this do really sound *uhm* strange. I opend a bug report for this matter. It would be great to have this improved, because it is rather critical for a good impres