Promises are new to browsers and people who have used them before have
raised issues about the extra resources they require. It may be a
non-issue in the browser, but it's still something we should be wary
of.
Would it be possible for the first browser that implements this to
have both implementat
On Fri, 28 Dec 2012, Stuart Langridge wrote:
> > >
> > > Sorttable also allows authors to specify "alternate content" for a
> > > cell. eleven
> >
> > eleven
> >
> > > The sorttable.js solution is to specify a "custom key", which
> > > sorttable pretends was the cell content for the purposes of
About a week ago, I presented a set of code comparing the
On 07/18/2013 03:17 PM, Eric Carlson wrote:
> Even a DVR, however, won't always let you change the playback speed.
> For example it isn't possible to play at greater than 1x past the
> current time when watching a live stream. If I am watching a live
> stream and I try to play past the end of the b
On Thu, Jul 18, 2013 at 5:18 PM, Rik Cabanier wrote:
>
>
> On Thu, Jul 18, 2013 at 2:03 PM, Justin Novosad wrote:
>
>> On Thu, Jul 18, 2013 at 12:50 PM, Ian Hickson wrote:
>>
>> > On Wed, 9 Jan 2013, Ashley Gullen wrote:
>> > >
>> > > Some developers are starting to design large scale games usi
On 7/18/13 5:18 PM, Rik Cabanier wrote:
Does the JS VM know about the image bits?
For what it's worth, at least in Firefox it would; we already tell the
JS VM about all sort of other large C++-side allocations owned by JS
objects.
-Boris
On Thu, Jul 18, 2013 at 2:03 PM, Justin Novosad wrote:
> On Thu, Jul 18, 2013 at 12:50 PM, Ian Hickson wrote:
>
> > On Wed, 9 Jan 2013, Ashley Gullen wrote:
> > >
> > > Some developers are starting to design large scale games using our
> HTML5
> > > game engine, and we're finding we're running i
On Jul 18, 2013, at 1:13 PM, Brendan Long wrote:
> On 07/18/2013 06:54 AM, John Mellor wrote:
>> If the user is speeding up playback to improve their productivity (spend
>> less time watching e.g. a lecture), then they may well be willing to wait
>> until enough of the video is buffered, since t
On Thu, Jul 18, 2013 at 12:50 PM, Ian Hickson wrote:
> On Wed, 9 Jan 2013, Ashley Gullen wrote:
> >
> > Some developers are starting to design large scale games using our HTML5
> > game engine, and we're finding we're running in to memory management
> > issues. Consider a device with 50mb of tex
On 07/18/2013 06:54 AM, John Mellor wrote:
> If the user is speeding up playback to improve their productivity (spend
> less time watching e.g. a lecture), then they may well be willing to wait
> until enough of the video is buffered, since they can do something else in
> the meantime.
>
> For exam
The thread seems to have settled down.
I still believe that supportsContext, in its current form, should be
removed from the HTML spec, because as currently spec'd it could be
implemented as just returning whether WebGLRenderingContext is defined. I
also still believe that it will be exceedingly h
Chrome supports Notifications.eventTime:
http://developer.chrome.com/extensions/notifications.html#type-NotificationOptions
I suggest we add that to the specification. By default it's not there,
but if specified it signifies the notification is for an event at a
specific time, such as a calender en
To help us iterate further, I've attempted to capture the essence of this
thread on the whatwg wiki, using the problem solving template.
I tried to capture the main ideas that we seem to agree on so far and I
started to think about how to handle special cases.
http://wiki.whatwg.org/wiki/ImageBitm
On Tue, 29 Jan 2013, Dirk Schulze wrote:
>
> The spec doesn't have any wording about the behavior on non-invertible
> CTMs on Canvas contexts. Is it still possible to add segments to the
> current path once a CTM is not invertible anymore? Does the path get
> rejected completely then? Implement
On Tue, 29 Jan 2013, Rik Cabanier wrote:
>
> we were looking at how resetClip could be implemented in WebKit. Looking
> over the Core Graphics implementation, this feature can't be implemented
> without significant overhead. I also found an email from 2007 where
> Maciej states the same concern
On Thu, Jul 18, 2013 at 5:45 AM, Mark Callow wrote:
> On 2013/07/18 16:34, K. Gadd wrote:
> >
> > I understand the rationale behind gregg's suggestion for flipY, but
> > ultimately don't know if that one makes any sense in a HTML5 context. It
> > basically only exists because of the annoying disag
On Tue, 29 Jan 2013, Dirk Schulze wrote:
>
> I think the definition of "coordinate space" is misleading in the
> specification.
>
># The canvas element has two attributes to control the size of the
># coordinate space: width and height.
>
> This implies that the coordinate space is limited by
On Wed, 9 Jan 2013, Ashley Gullen wrote:
>
> Some developers are starting to design large scale games using our HTML5
> game engine, and we're finding we're running in to memory management
> issues. Consider a device with 50mb of texture memory available. A
> game might contain 100mb of textur
On Thu, Jul 18, 2013 at 3:18 AM, K. Gadd wrote:
>
>
> >
> > > I thought any decoding isn't supposed to happen until drawImage, so I
> > > don't really understand why this operation involves a callback and a
> > > delay. Making ImageBitmap creation async means that you *cannot* use
> > > this as a
On Thu, Jul 18, 2013 at 2:13 AM, Jonas Sicking wrote:
> On Wed, Jul 10, 2013 at 10:24 AM, Alex Russell
> wrote:
> > hey Igor,
> >
> > Was just discussing this with Rafael, and it seems like the core issue
> > you're flagging is that if a document has a element, all #anchor
> > navigations (whic
If the user is speeding up playback to improve their productivity (spend
less time watching e.g. a lecture), then they may well be willing to wait
until enough of the video is buffered, since they can do something else in
the meantime.
For example by spending 30m buffering the first half of a 1 ho
On 2013/07/18 16:34, K. Gadd wrote:
>
> I understand the rationale behind gregg's suggestion for flipY, but
> ultimately don't know if that one makes any sense in a HTML5 context. It
> basically only exists because of the annoying disagreement between APIs
> like OpenGL and other APIs like HTML5 Ca
On Wed, Jul 10, 2013 at 10:24 AM, Alex Russell wrote:
> hey Igor,
>
> Was just discussing this with Rafael, and it seems like the core issue
> you're flagging is that if a document has a element, all #anchor
> navigations (which would otherwise be document relative) are now full-page
> navigation
Holly cow! IE8 and 9 (but not 10) actually resolve the in-document urls
just as I want even with base[href] set.
Could that be used as an argument for clarifying the spec on url resolution
and making the in-document navigation with base set possible?
btw Alex, I looked at the Navigation Controlle
To respond on the topic of WebGL/ImageBitmap integration - and in
particular some of the features requested earlier in the thread. Apologies
if I missed a post where this stuff was already addressed directly; I
couldn't follow this thread easily because of how much context was stripped
out of repli
Re-sending this because the listserv silently discarded it (You guys should
fix it to actually send the notice...)
-- Forwarded message --
From: K. Gadd
Date: Wed, Jul 17, 2013 at 6:46 PM
Subject: Re: [whatwg] Why can't ImageBitmap objects have width and height
attributes? (and ot
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