Please see the DSP API [1]. It's currently developed unofficially under the
W3C Audio WG [2], so if you have input, please post it to the audiowg
public mailing list. This should scratch your itch and more. ;)
Cheers,
Jussi
[1] http://people.opera.com/mage/dspapi/
[2]
On Mon, Apr 23, 2012 at 11:38 PM, Tyler Larson tallty...@gmail.com wrote:
Can we add matrix transformations?
Looping over every pixel in JavaScript is slow. Many cool things could be
taken care of much faster if the canvas had some form of matrix
manipulations built in.
All of the pixels
On Sep 21, 2012, at 9:49 AM, Rik Cabanier caban...@gmail.com wrote:
Support CSS Filters will satisfy this use case.
There are a number of built-in filters (such as sepia and constrast) and even
support for vertex and fragment shaders.
The current spec doesn't have a shorthand for the generic
On Fri, Sep 21, 2012 at 8:34 AM, Tyler Larson tallty...@gmail.com wrote:
On Sep 21, 2012, at 9:49 AM, Rik Cabanier caban...@gmail.com wrote:
Support CSS Filters will satisfy this use case.
There are a number of built-in filters (such as sepia and constrast) and
even support for vertex and
Hi Tyler,
really glad you started this discussion otherwise I never would have
heard of the DSP API 8)
On Sep 21, 2012, at 3:34 AM, Jussi Kalliokoski
jussi.kallioko...@gmail.com wrote:
Please see the DSP API [1]. It's currently developed unofficially
under the W3C Audio WG [2], so if you
On Mon, 23 Apr 2012, Tyler Larson wrote:
Looping over every pixel in JavaScript is slow. Many cool things could
be taken care of much faster if the canvas had some form of matrix
manipulations built in.
All of the pixels could have one transformation operation defined and
all of the
+1
Having matrix manipulation functions on ArrayBuffers that were
implemented at a lower, more optimised level would be awesome and would
open up all sorts of app opportunities.
roBman
On Thu, 20 Sep 2012 22:45:29 + (UTC)
Ian Hickson i...@hixie.ch wrote:
On Mon, 23 Apr 2012, Tyler Larson
Can we add matrix transformations?
Looping over every pixel in JavaScript is slow. Many cool things could be taken
care of much faster if the canvas had some form of matrix manipulations built
in.
All of the pixels could have one transformation operation defined and all of
the pixels could be
On 4/23/2012 2:38 PM, Tyler Larson wrote:
Can we add matrix transformations?
Looping over every pixel in JavaScript is slow. Many cool things could be taken
care of much faster if the canvas had some form of matrix manipulations built
in.
All of the pixels could have one transformation
On 4/23/12 5:57 PM, Charles Pritchard wrote:
Currently, if you want to do fast operations on a Canvas, you need to
load it into WebGL and use GLSL to do your quick vector math.
It'd be nice to see a math object for Typed Arrays with similar power.
On 4/23/2012 6:18 PM, Boris Zbarsky wrote:
On 4/23/12 5:57 PM, Charles Pritchard wrote:
Currently, if you want to do fast operations on a Canvas, you need to
load it into WebGL and use GLSL to do your quick vector math.
It'd be nice to see a math object for Typed Arrays with similar power.
11 matches
Mail list logo