On Tue, Jul 16, 2013 at 6:41 PM, Ian Hickson i...@hixie.ch wrote:
This thread was gigantic and involved many proposals. I've only included
the last one below, since it seemed to take into account the most of the
feedback mentioned on the thread; I haven't responded to all the
intermediate
This thread was gigantic and involved many proposals. I've only included
the last one below, since it seemed to take into account the most of the
feedback mentioned on the thread; I haven't responded to all the
intermediate e-mails which were mainly just a discussion amongst
contributors, and
On Sat, 24 Nov 2012, Adam Barth wrote:
On Fri, Nov 23, 2012 at 3:04 PM, Ian Hickson i...@hixie.ch wrote:
On Mon, 12 Nov 2012, Justin Novosad wrote:
For many types of apps, DOM-based rendering is uncompetitively slow
[so we should make text rendering in canvas more controllable]
This
Nice!
The behaviour of putImageData() and putImageDataHD() is to premultiply the
RGB components by the alpha component as usual, but write 1.0 into
destination alpha. In other words, if (r, g, b, a) are the component values
in a given pixel passed to putImageData[HD](), then r' = ar, g' = ag, b'
Thanks for your comments.
On Fri, Apr 19, 2013 at 12:53 PM, Rik Cabanier caban...@gmail.com wrote:
Nice!
The behaviour of putImageData() and putImageDataHD() is to premultiply the
RGB components by the alpha component as usual, but write 1.0 into
destination alpha. In other words, if (r, g,
On Sat, Apr 20, 2013 at 4:13 AM, Stephen White senorbla...@chromium.orgwrote:
Here's a short proposal I've written up for the getContext('2d', { alpha:
false } ) version of this idea (much of it culled from the mega-thread
above).
http://wiki.whatwg.org/wiki/CanvasOpaque
Looks reasonable
Would Mozilla (or other browser vendors) be interested in implementing the
hint as Gregg described above?
If so, we could break out the LCD text issue from canvas opacity, and
consider the latter on its own merits, since it has benefits apart from LCD
text (i.e., performance). Regarding that, if
On Wed, Apr 3, 2013 at 8:41 AM, Stephen White senorbla...@chromium.orgwrote:
Would Mozilla (or other browser vendors) be interested in implementing the
hint as Gregg described above?
If so, we could break out the LCD text issue from canvas opacity, and
consider the latter on its own merits,
On Wed, Apr 3, 2013 at 9:04 AM, Gregg Tavares g...@google.com wrote:
On Wed, Apr 3, 2013 at 8:41 AM, Stephen White senorbla...@chromium.org
wrote:
Would Mozilla (or other browser vendors) be interested in implementing
the
hint as Gregg described above?
If so, we could break out the
On Wed, Apr 3, 2013 at 5:04 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Apr 3, 2013 at 9:04 AM, Gregg Tavares g...@google.com wrote:
On Wed, Apr 3, 2013 at 8:41 AM, Stephen White senorbla...@chromium.org
wrote:
Would Mozilla (or other browser vendors) be interested in implementing
Fonts are not vector art and are not rendered as paths at commonly read
sizes. I don't think anyone is using or would be tempted to use LCD
subpixel AA for anything other than text.
- James
On Wed, Apr 3, 2013 at 5:07 PM, Gregg Tavares g...@google.com wrote:
On Wed, Apr 3, 2013 at 5:04 PM,
On Wed, Apr 3, 2013 at 5:09 PM, James Robinson jam...@google.com wrote:
Fonts are not vector art
O RLY? So you're saying the following 250pt ampersand is stored as a
bitmap in the font file?
and are not rendered as paths at commonly read sizes. I don't think
anyone is using or
On Wed, Apr 3, 2013 at 12:04 PM, Gregg Tavares g...@google.com wrote:
On Wed, Apr 3, 2013 at 8:41 AM, Stephen White senorbla...@chromium.orgwrote:
Would Mozilla (or other browser vendors) be interested in implementing
the hint as Gregg described above?
If so, we could break out the LCD
On Wed, Apr 3, 2013 at 5:21 PM, Gregg Tavares g...@google.com wrote:
On Wed, Apr 3, 2013 at 5:09 PM, James Robinson jam...@google.com wrote:
Fonts are not vector art
O RLY? So you're saying the following 250pt ampersand is stored as a
bitmap in the font file?
It's not simply
On 2013/04/04 10:08, Rik Cabanier wrote:
On Wed, Apr 3, 2013 at 5:21 PM, Gregg Tavares g...@google.com wrote:
O RLY? So you're saying the following 250pt ampersand is stored as a
bitmap in the font file?
It's not simply stored as a path that you then scale. In some fonts it
might be
On 2013/04/04 10:08, Rik Cabanier wrote:
On Wed, Apr 3, 2013 at 5:21 PM, Gregg Tavares g...@google.com wrote:
Fonts render different from paths. If your UA doesn't do that, you are
doing it wrong. :-)
Line art looks different to the human eye than a line of text. Imagina a
vertical and a
On 2013/04/04 13:50, Rik Cabanier wrote:
On Wed, Apr 3, 2013 at 9:25 PM, Mark Callow
callow.m...@artspark.co.jp mailto:callow.m...@artspark.co.jp wrote:
As screen pixel densities soar, it is increasingly the case that
fonts are stored simply as paths that are scaled, especially
On Wed, Apr 3, 2013 at 10:02 PM, Mark Callow callow.m...@artspark.co.jpwrote:
On 2013/04/04 13:50, Rik Cabanier wrote:
On Wed, Apr 3, 2013 at 9:25 PM, Mark Callow callow.m...@artspark.co.jpwrote:
As screen pixel densities soar, it is increasingly the case that fonts
are stored simply as
On Sat, Mar 16, 2013 at 5:52 PM, Gregg Tavares g...@google.com wrote:
Let me ask again in a different way ;-) Specifically about LCD style
antialiasing.
What about a context attribute antialiasRenderingQualityHint for now with
2 settings default and displayDependent
On Sun, Mar 17, 2013 at 1:40 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Sat, Mar 16, 2013 at 5:52 PM, Gregg Tavares g...@google.com wrote:
Let me ask again in a different way ;-) Specifically about LCD style
antialiasing.
What about a context attribute
Let me ask again in a different way ;-) Specifically about LCD style
antialiasing.
What about a context attribute antialiasRenderingQualityHint for now with
2 settings default and displayDependent
context.antialiasRenderingQualityHint = displayDependent
I'm thinking of it like this. The
On Wed, Mar 13, 2013 at 10:28 PM, Gregg Tavares g...@google.com wrote:
On Wed, Mar 13, 2013 at 1:18 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Thu, Mar 14, 2013 at 8:04 AM, Gregg Tavares g...@google.com wrote:
It seems like an opaque canvas should be an orthogonal issue to
On Wed, Mar 13, 2013 at 2:48 PM, Gregg Tavares g...@google.com wrote:
Sorry for only mentioning this so late but is there any chance to steer
this to be more inline with WebGL?
WebGL already has the option to have an opaque canvas using context
creation parameters. In WebGL it's
gl =
On 3/14/13 10:34 AM, Stephen White wrote:
can we create a
interface Canvas2DContextAttributes {
attribute boolean alpha;
}
which has no relation to WebGLContextAttributes?
Yes.
Then we get at least the duck typing such that
ctx = canvas.getContext('2d', {alpha: false });
and
ctx =
On Wed, Mar 13, 2013 at 4:51 PM, Rik Cabanier caban...@gmail.com wrote:
Also, should opaque go on CanvasRenderingContext2D or the canvas object?
If it's applied to the canvas object, it seems that it should apply to
WebGL too. Does Firefox apply this to WebGL contexts?
We don't, but ideally
Sorry for only mentioning this so late but is there any chance to steer
this to be more inline with WebGL?
WebGL already has the option to have an opaque canvas using context
creation parameters. In WebGL it's
gl = canvas.getContext(webgl, {alpha: false});
If we go forward with an opaque
Another question: And I see this brought up above
It seems like an opaque canvas should be an orthogonal issue to
subpixel-aa. Subpixel AA seems like it should be a Canvas2DRenderingContext
setting though maybe with a name like
ctx.antialiasingRenderQuality =
With options of
none
On Thu, Mar 14, 2013 at 8:04 AM, Gregg Tavares g...@google.com wrote:
It seems like an opaque canvas should be an orthogonal issue to
subpixel-aa. Subpixel AA seems like it should be a Canvas2DRenderingContext
setting though maybe with a name like
ctx.antialiasingRenderQuality =
With
On Wed, Mar 13, 2013 at 1:18 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Thu, Mar 14, 2013 at 8:04 AM, Gregg Tavares g...@google.com wrote:
It seems like an opaque canvas should be an orthogonal issue to
subpixel-aa. Subpixel AA seems like it should be a Canvas2DRenderingContext
On Wed, Mar 13, 2013 at 11:48 AM, Gregg Tavares g...@google.com wrote:
Sorry for only mentioning this so late but is there any chance to steer
this to be more inline with WebGL?
WebGL already has the option to have an opaque canvas using context
creation parameters. In WebGL it's
gl =
On 2013/03/13 2:03, Stephen White wrote:
Description:
The opaque attribute is a boolean attribute of the canvas element, whose
presence indicates that the alpha values in the canvas backing store must
be 1.0 at all times. All canvas operations are modified to preserve this
invariant. If
On Mon, Mar 11, 2013 at 4:32 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Tue, Mar 12, 2013 at 8:23 AM, Stephen White
senorbla...@chromium.orgwrote:
On Mon, Mar 11, 2013 at 2:56 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Tue, Mar 12, 2013 at 7:53 AM, Stephen White
Here's a draft of proposal (1) above:
Motivation: Compositing a canvas element into the page can be expensive,
due to blending operations, and lack of opportunity for culling. Since
arbitrary graphics operations can affect the opacity of the canvas, it is
difficult to determine programmatically
On Wed, Mar 13, 2013 at 5:53 AM, Stephen White senorbla...@chromium.orgwrote:
I'm a little leery of spec'ing something that has negative performance
implications.
So am I, but surely making non-over operators slower is better than making
them not work at all --- especially if the former
On Tue, 12 Mar 2013, Stephen White wrote:
As an example, the darker compositing mode was removed from the spec
due to hardware-accelerated performance concerns, IIRC.
'darker' was removed because it wasn't defined anywhere so couldn't be
implemented interoperably.
--
Ian Hickson
On Tue, Mar 12, 2013 at 10:03 AM, Stephen White senorbla...@chromium.orgwrote:
Here's a draft of proposal (1) above:
Motivation: Compositing a canvas element into the page can be
expensive, due to blending operations, and lack of opportunity for culling.
Since arbitrary graphics operations
On Tue, Mar 12, 2013 at 3:08 PM, Stephen White senorbla...@chromium.orgwrote:
On Tue, Mar 12, 2013 at 5:36 PM, Rik Cabanier caban...@gmail.com wrote:
On Tue, Mar 12, 2013 at 10:03 AM, Stephen White senorbla...@chromium.org
wrote:
Here's a draft of proposal (1) above:
Motivation:
Here's a first draft of a proposal to standardize moz-opaque. (Note that
Firefox/Linux and Firefox/Win differ in their implementation of moz-opaque.
This proposal is most similar to the Firefox/Linux implementation, but
with the canvas cleared to opaque black as in the Firefox/Win version).
On Tue, Mar 12, 2013 at 7:53 AM, Stephen White senorbla...@chromium.orgwrote:
All other canvas functionality behaves as normal, including operations
which modify the alpha values of the backing store. However, any such
transparency values will be ignored when compositing the canvas into the
On Mon, Mar 11, 2013 at 2:56 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Tue, Mar 12, 2013 at 7:53 AM, Stephen White
senorbla...@chromium.orgwrote:
All other canvas functionality behaves as normal, including operations
which modify the alpha values of the backing store. However,
On Tue, Mar 12, 2013 at 8:23 AM, Stephen White senorbla...@chromium.orgwrote:
On Mon, Mar 11, 2013 at 2:56 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Tue, Mar 12, 2013 at 7:53 AM, Stephen White
senorbla...@chromium.orgwrote:
All other canvas functionality behaves as normal,
On Sat, Feb 23, 2013 at 6:48 AM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Sat, Feb 23, 2013 at 4:59 AM, Stephen White
senorbla...@chromium.orgwrote:
On Thu, Feb 21, 2013 at 7:01 PM, Rik Cabanier caban...@gmail.com wrote:
On Fri, Feb 22, 2013 at 10:33 AM, Robert O'Callahan
FYI
http://www.istartedsomething.com/20120303/cleartype-takes-a-back-seat-for-windows-8-metro/
IE 10 removed subpixel positioning and just use regular AA.
On Thu, Feb 21, 2013 at 11:12 AM, Stephen White senorbla...@chromium.orgwrote:
On Tue, Feb 19, 2013 at 11:31 PM, Rik Cabanier
* Rik Cabanier wrote:
FYI
http://www.istartedsomething.com/20120303/cleartype-takes-a-back-seat-for-windows-8-metro/
IE 10 removed subpixel positioning and just use regular AA.
The article seems to be about Windows 8 and neither it nor the comments
seem to discuss Internet Explorer 10 on Windows
I experimented a bit and t is still active on Windows 7.
On Tue, Feb 26, 2013 at 10:11 AM, Bjoern Hoehrmann derhoe...@gmx.netwrote:
* Rik Cabanier wrote:
FYI
http://www.istartedsomething.com/20120303/cleartype-takes-a-back-seat-for-windows-8-metro/
IE 10 removed subpixel positioning and
On Sat, Feb 23, 2013 at 4:59 AM, Stephen White senorbla...@chromium.orgwrote:
On Thu, Feb 21, 2013 at 7:01 PM, Rik Cabanier caban...@gmail.com wrote:
On Fri, Feb 22, 2013 at 10:33 AM, Robert O'Callahan rob...@ocallahan.org
wrote:
I think a fully automatic solution that tries to use
On Thu, Feb 21, 2013 at 7:01 PM, Rik Cabanier caban...@gmail.com wrote:
On Fri, Feb 22, 2013 at 10:33 AM, Robert O'Callahan
rob...@ocallahan.orgwrote:
I think Rik is convincing me that we shouldn't expose mozOpaque or any
other explicit subpixel AA control to the Web. It will be very easy
On Fri, Feb 22, 2013 at 7:59 AM, Stephen White senorbla...@chromium.orgwrote:
On Thu, Feb 21, 2013 at 7:01 PM, Rik Cabanier caban...@gmail.com wrote:
On Fri, Feb 22, 2013 at 10:33 AM, Robert O'Callahan rob...@ocallahan.org
wrote:
I think Rik is convincing me that we shouldn't expose
On Sat, Feb 23, 2013 at 2:59 AM, Stephen White senorbla...@chromium.orgwrote:
On Thu, Feb 21, 2013 at 7:01 PM, Rik Cabanier caban...@gmail.com wrote:
On Fri, Feb 22, 2013 at 10:33 AM, Robert O'Callahan rob...@ocallahan.org
wrote:
I think Rik is convincing me that we shouldn't expose
On Tue, Feb 19, 2013 at 11:31 PM, Rik Cabanier caban...@gmail.com wrote:
So now we have:
- don't do this on pinch-zoom devices
- don't do this for HW accelerated canvases
- don't do this if the canvas dpi doesn't match the screen
- don't do this if there are transforms
- authors will have
I think Rik is convincing me that we shouldn't expose mozOpaque or any
other explicit subpixel AA control to the Web. It will be very easy for Web
authors to test it in one place and discover that it works without
realizing that they're causing problems for some users.
I think a fully automatic
So now we have:
- don't do this on pinch-zoom devices
- don't do this for HW accelerated canvases
- don't do this if the canvas dpi doesn't match the screen
- don't do this if there are transforms
- authors will have to be very careful when using this feature since it can
turn on or off or cause
On Sat, Feb 16, 2013 at 4:09 AM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Sat, Feb 16, 2013 at 11:09 AM, Stephen White
senorbla...@chromium.orgwrote:
On Fri, Feb 15, 2013 at 2:37 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Sat, Feb 16, 2013 at 4:35 AM, Stephen White
On Tue, Feb 19, 2013 at 12:01 PM, Stephen White senorbla...@chromium.orgwrote:
On Sat, Feb 16, 2013 at 4:09 AM, Robert O'Callahan
rob...@ocallahan.orgwrote:
Not really true, you can just give up on the complex cases and draw
grayscale whenever you feel like it.
And leave the behaviour
On Mon, Feb 18, 2013 at 4:01 PM, Stephen White senorbla...@chromium.orgwrote:
On Sat, Feb 16, 2013 at 4:09 AM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Sat, Feb 16, 2013 at 11:09 AM, Stephen White senorbla...@chromium.org
wrote:
On Fri, Feb 15, 2013 at 2:37 PM, Robert O'Callahan
On Sat, Feb 16, 2013 at 4:12 AM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Sat, Feb 16, 2013 at 11:09 AM, Stephen White
senorbla...@chromium.orgwrote:
deferred canvas rendering (collect commands into a buffer, flush buffer
only when compositing canvas to page, and decide on subpixel
On Tue, Feb 19, 2013 at 5:19 PM, Stephen White senorbla...@chromium.orgwrote:
Even with text on an opaque background, I think you still have to worry
about the case of transformed canvases. E.g., text drawn over an opaque
background into a single still frame canvas, but then subsequently
On Sat, Feb 16, 2013 at 11:09 AM, Stephen White senorbla...@chromium.orgwrote:
On Fri, Feb 15, 2013 at 2:37 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Sat, Feb 16, 2013 at 4:35 AM, Stephen White
senorbla...@chromium.orgwrote:
Even within canvas, there may be a way to break it if
On Sat, Feb 16, 2013 at 11:09 AM, Stephen White senorbla...@chromium.orgwrote:
deferred canvas rendering (collect commands into a buffer, flush buffer
only when compositing canvas to page, and decide on subpixel AA at that
point)
pro: catches all cases of color fringing
con: in some cases,
On Thu, Feb 14, 2013 at 10:21 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Thu, Feb 14, 2013 at 11:59 PM, Stephen White
senorbla...@chromium.orgwrote:
I think this is difficult to do in the general case, such as
putImageData() or drawImage() or patterns, since you would need to
On Sat, Feb 16, 2013 at 2:35 AM, Stephen White senorbla...@chromium.orgwrote:
On Thu, Feb 14, 2013 at 10:21 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Thu, Feb 14, 2013 at 11:59 PM, Stephen White senorbla...@chromium.org
wrote:
I think this is difficult to do in the general
As an other alternative, we could also introduce a 'matteColor' attribute.
It's default would be 'transparent'.
If it's set to a css color, the canvas will be matted to that color. In
addition if you use putImageData or a compositing operator that changes
alpha, you always matte with that color
On Sat, Feb 16, 2013 at 4:35 AM, Stephen White senorbla...@chromium.orgwrote:
Even with these constraints, I don't think we can guarantee that it's safe
to use LCD AA text. Once you've drawn with LCD AA text, even if it's safe
at the time of drawing, there's no guarantee that it will be safe
On Fri, Feb 15, 2013 at 2:37 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Sat, Feb 16, 2013 at 4:35 AM, Stephen White
senorbla...@chromium.orgwrote:
Even with these constraints, I don't think we can guarantee that it's
safe to use LCD AA text. Once you've drawn with LCD AA text, even
On Wed, Feb 13, 2013 at 11:35 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Thu, Feb 14, 2013 at 5:16 PM, Rik Cabanier caban...@gmail.com wrote:
Looking at the WebKit implementation, I'm unsure how 'opaque' can
implemented for accelerated canvas. It might work with non-accelerated
On Thu, Feb 14, 2013 at 2:59 AM, Stephen White senorbla...@chromium.orgwrote:
On Wed, Feb 13, 2013 at 11:35 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Thu, Feb 14, 2013 at 5:16 PM, Rik Cabanier caban...@gmail.com wrote:
Looking at the WebKit implementation, I'm unsure how 'opaque'
On Thu, Feb 14, 2013 at 11:59 PM, Stephen White senorbla...@chromium.orgwrote:
I think this is difficult to do in the general case, such as
putImageData() or drawImage() or patterns, since you would need to examine
all the pixels of the source image to determine if they contain non-1
alpha.
On Fri, Feb 15, 2013 at 2:21 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Thu, Feb 14, 2013 at 11:59 PM, Stephen White
senorbla...@chromium.orgwrote:
I think this is difficult to do in the general case, such as
putImageData() or drawImage() or patterns, since you would need to
On Tue, Feb 12, 2013 at 6:14 PM, Rik Cabanier caban...@gmail.com wrote:
On Tue, Feb 12, 2013 at 2:56 PM, Stephen White
senorbla...@chromium.orgwrote:
On Fri, Nov 23, 2012 at 6:04 PM, Ian Hickson i...@hixie.ch wrote:
On Thu, 29 Mar 2012, Jeremy Apthorp wrote:
On Thu, Mar 29, 2012 at
For blending optimizations, it might be better to introduce a function
instead of a boolean attribute like 'opaque'.
What you really want, is to matte [1] the canvas with a solid color so you
can optimize compositing.
How about this API:
void applyMatte(DOMString color); // color is a CSS rgb
On Wed, Feb 13, 2013 at 12:22 PM, Rik Cabanier caban...@gmail.com wrote:
For blending optimizations, it might be better to introduce a function
instead of a boolean attribute like 'opaque'.
What you really want, is to matte [1] the canvas with a solid color so you
can optimize compositing.
On Wed, Feb 13, 2013 at 11:25 AM, Stephen White senorbla...@chromium.orgwrote:
On Wed, Feb 13, 2013 at 12:22 PM, Rik Cabanier caban...@gmail.com wrote:
For blending optimizations, it might be better to introduce a function
instead of a boolean attribute like 'opaque'.
What you really want,
On Wed, Feb 13, 2013 at 5:31 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Feb 13, 2013 at 11:25 AM, Stephen White senorbla...@chromium.org
wrote:
On Wed, Feb 13, 2013 at 12:22 PM, Rik Cabanier caban...@gmail.com
wrote:
For blending optimizations, it might be better to introduce a
On Thu, Feb 14, 2013 at 12:39 PM, Stephen White senorbla...@chromium.orgwrote:
On Wed, Feb 13, 2013 at 5:31 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Feb 13, 2013 at 11:25 AM, Stephen White senorbla...@chromium.org
wrote:
On Wed, Feb 13, 2013 at 12:22 PM, Rik Cabanier
On Thu, Feb 14, 2013 at 3:55 PM, Rik Cabanier caban...@gmail.com wrote:
What would happen if you set 'opaque' to true and you draw with alpha and
'copy' compositing? It seems that that has the same issue (unless you're OK
with breaking drawing).
The alpha values of all moz-opaque canvas
On Thu, Feb 14, 2013 at 2:12 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Thu, Feb 14, 2013 at 3:55 PM, Rik Cabanier caban...@gmail.com wrote:
What would happen if you set 'opaque' to true and you draw with alpha and
'copy' compositing? It seems that that has the same issue (unless
On Thu, Feb 14, 2013 at 4:18 PM, Rik Cabanier caban...@gmail.com wrote:
On Thu, Feb 14, 2013 at 2:12 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Thu, Feb 14, 2013 at 3:55 PM, Rik Cabanier caban...@gmail.com wrote:
What would happen if you set 'opaque' to true and you draw with
On Thu, Feb 14, 2013 at 2:27 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Thu, Feb 14, 2013 at 4:18 PM, Rik Cabanier caban...@gmail.com wrote:
On Thu, Feb 14, 2013 at 2:12 PM, Robert O'Callahan
rob...@ocallahan.orgwrote:
On Thu, Feb 14, 2013 at 3:55 PM, Rik Cabanier
On Thu, Feb 14, 2013 at 5:16 PM, Rik Cabanier caban...@gmail.com wrote:
Looking at the WebKit implementation, I'm unsure how 'opaque' can
implemented for accelerated canvas. It might work with non-accelerated
canvas but would have to run some experiments.
I also look at mozilla's Core
On Thu, Feb 14, 2013 at 3:35 PM, Robert O'Callahan rob...@ocallahan.orgwrote:
On Thu, Feb 14, 2013 at 5:16 PM, Rik Cabanier caban...@gmail.com wrote:
Looking at the WebKit implementation, I'm unsure how 'opaque' can
implemented for accelerated canvas. It might work with non-accelerated
On Fri, Nov 23, 2012 at 6:04 PM, Ian Hickson i...@hixie.ch wrote:
On Thu, 29 Mar 2012, Jeremy Apthorp wrote:
On Thu, Mar 29, 2012 at 10:25 AM, Jeremy Apthorp jere...@chromium.org
wrote:
On Thu, Mar 29, 2012 at 8:41 AM, Ian Hickson i...@hixie.ch wrote:
On Fri, 13 Jan 2012, Jeremy Apthorp
On Tue, Feb 12, 2013 at 2:56 PM, Stephen White senorbla...@chromium.orgwrote:
On Fri, Nov 23, 2012 at 6:04 PM, Ian Hickson i...@hixie.ch wrote:
On Thu, 29 Mar 2012, Jeremy Apthorp wrote:
On Thu, Mar 29, 2012 at 10:25 AM, Jeremy Apthorp jere...@chromium.org
wrote:
On Thu, Mar 29, 2012
It's hard to analyze your use-case without knowing what it is.
For some kinds of large data model applications, I can think of DOM-based
implementation techniques that might be a lot more performant than those
you have mentioned. I agree that this is a very challenging domain.
Rob
--
Jesus
On Sat, Nov 24, 2012 at 7:10 PM, Adam Barth w...@adambarth.com wrote:
2) Remarkably, the current best candidate is a rendering pipeline that
attempts to use the DOM in immediate mode. The application performs
some application-specific processing to determine which portions of
the model can
On Fri, Nov 23, 2012 at 3:04 PM, Ian Hickson i...@hixie.ch wrote:
On Mon, 12 Nov 2012, Justin Novosad wrote:
For many types of apps, DOM-based rendering is uncompetitively slow
[so we should make text rendering in canvas more controllable]
This seems like something we should fix, not
On Thu, 29 Mar 2012, Jeremy Apthorp wrote:
On Thu, Mar 29, 2012 at 10:25 AM, Jeremy Apthorp jere...@chromium.orgwrote:
On Thu, Mar 29, 2012 at 8:41 AM, Ian Hickson i...@hixie.ch wrote:
On Fri, 13 Jan 2012, Jeremy Apthorp wrote:
I'd like to draw non-antialiased lines in a canvas.
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