On Sat, 21 Oct 2006, Alfonso Baqueiro wrote:
>
> I wrote this little page to try the canvas
>
> http://guia.sytes.net/notas/javascript/biorritmos.html
>
> Is interesting that the drawed vertical 1px width black lines appear as
> 2px width gray lines (in firefox) I suposse that is a colateral eff
Andrew Fedoniouk wrote:
>
> I doubt that someone will need to switch it in the middle of drawing so
> having such switch as an attribute is redundant.
It may make sense to do so for performance reasons. E.g., if someone
wants to draw a polygon with a border, it makes sense to fill the
polygon wi
lt;[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Friday, October 20, 2006 11:40 PM
Subject: Re: [whatwg] Canvas draw quality
On Sat, 21 Oct 2006, Benjamin Joffe wrote:
I would like to see a property added to the 2d canvas context that would
allow quality to be lowered for drawing
ality"/"speed")
if this really needed at all.
Andrew Fedoniouk.
- Original Message -
From: "Alfonso Baqueiro" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 21, 2006 1:48 AM
Subject: Re: [whatwg] Canvas draw quality
I wrot
Le 21 oct. 2006 à 4:48, Alfonso Baqueiro a écrit :
I wrote this little page to try the canvas
http://guia.sytes.net/notas/javascript/biorritmos.html
Is interesting that the drawed vertical 1px width black lines appear
as 2px width gray lines (in firefox) I suposse that is a colateral
effect ca
I wrote this little page to try the canvas
http://guia.sytes.net/notas/javascript/biorritmos.html
Is interesting that the drawed vertical 1px width black lines appear
as 2px width gray lines (in firefox) I suposse that is a colateral
effect caused by the antialiasing, so this simple case makes e
On Sat, 21 Oct 2006, Benjamin Joffe wrote:
>
> I would like to see a property added to the 2d canvas context that would
> allow quality to be lowered for drawing functions. Normally any time a
> shape is drawn, pixels close to the boundary are made semi transparent
> to make it look smooth, this
Except with something like canvas, people are going to care about the precise pixel-level details of the rendering. We can't handwave these details away using vague terminology like low-quality or high-quality, where the user agent is free to decide what those terms mean. If we do that, then we r
, October 20, 2006 10:12
PM
Subject: Re: [whatwg] Canvas draw
quality
I
don't think a totally different context is a good idea. Sometimes you
want to mix antialiased and non-antialiased modes.
The API in CG is part of the graphics state...
CGContextSetShouldAntialias
I don't think a totally different context is a good idea. Sometimes you want to mix antialiased and non-antialiased modes.The API in CG is part of the graphics state...CGContextSetShouldAntialiasI don't think an API like this should be vague about what it's doing... e.g., just using vague terms li
- Original Message -
From:
Benjamin
Joffe
To: [EMAIL PROTECTED]
Sent: Friday, October 20, 2006 9:09
PM
Subject: [whatwg] Canvas draw
quality
I would like to see a property added to the 2d canvas context that would
allow quality to be lowered for
I would like to see a property added to the 2d canvas context that would allow quality to be lowered for drawing functions. Normally any time a shape is drawn, pixels close to the boundary are made semi transparent to make it look smooth, this is usually favourable but I have had a need to draw sha
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