Re: [whatwg] Canvas rendering should be done in linear color space (gamma 1) and the result displayed in sRGB color space (approximately gamma 2.2)

2011-05-18 Thread Hugues De Keyzer
2011-05-12 Ian Hickson : > > The spec is just going to describe what browsers do as far as this goes. > If you can convince the browser vendors to change, I'm happy to change the > spec. Hi, Thank you for your answer. I understand. That will be more people to convince :), but I think it is worth

Re: [whatwg] Canvas rendering should be done in linear color space (gamma 1) and the result displayed in sRGB color space (approximately gamma 2.2)

2011-05-12 Thread Ian Hickson
On Thu, 14 Apr 2011, Hugues De Keyzer wrote: > > For the moment, it seems that drawing on canvas is done without > accounting for gamma, actually making wrong assumptions, like a^x + b^x > = (a + b)^x. This gives incorrect results, although they are not always > obvious to perceive. For example

[whatwg] Canvas rendering should be done in linear color space (gamma 1) and the result displayed in sRGB color space (approximately gamma 2.2)

2011-04-14 Thread Hugues De Keyzer
Hi all, For the moment, it seems that drawing on canvas is done without accounting for gamma, actually making wrong assumptions, like a^x + b^x = (a + b)^x. This gives incorrect results, although they are not always obvious to perceive. For example, all shapes and font antialiasing is incorrect, a