Re: [whatwg] cue points in media elements

2007-10-26 Thread Ian Hickson
On Wed, 24 Oct 2007, Dave Singer wrote: > > Caution: cross-posted to whatwg and htmlwg; be careful with > follow-ups! Actually, please don't cross-post new threads to both groups. As mentioned earlier this week, I only cross-post when the messages I'm replying to were sent to both groups as

[whatwg] cue points in media elements

2007-10-23 Thread Dave Singer
Caution: cross-posted to whatwg and htmlwg; be careful with follow-ups! * * * * * We've been looking into both semantic and implementation considerations of cue points. We wonder whether cue ranges might not make more sense. Cues might often be used to establish appropriate parallel stat

Re: [whatwg] Cue points in media elements

2007-10-18 Thread Ian Hickson
On Sun, 29 Apr 2007, Brian Campbell wrote: > > The problem is that the callbacks execute "when the current playback > position of a media element reaches" the cue point. It seems unclear to > me what "reaching" a particular time means. If video playback freezes > for a second, and so misses a c

Re: [whatwg] Cue points in media elements

2007-05-02 Thread Kevin Calhoun
On May 2, 2007, at 11:01 AM, Dave Singer wrote: At 17:04 -0400 1/05/07, Brian Campbell wrote: On May 1, 2007, at 1:05 PM, Kevin Calhoun wrote: I believe that a cue point is "reached" if its time is traversed during playback. What does "traversed" mean in terms of (a) seeking across the c

Re: [whatwg] Cue points in media elements

2007-05-02 Thread Dave Singer
At 17:04 -0400 1/05/07, Brian Campbell wrote: On May 1, 2007, at 1:05 PM, Kevin Calhoun wrote: I believe that a cue point is "reached" if its time is traversed during playback. What does "traversed" mean in terms of (a) seeking across the cue point (b) playing in reverse (rewinding) and (c)

Re: [whatwg] Cue points in media elements

2007-05-01 Thread ddailey
ances in a world where intellectual landfills are charged by the bit! -- anonymous - Original Message - From: "Brian Campbell" <[EMAIL PROTECTED]> To: "Ralph Giles" <[EMAIL PROTECTED]> Cc: <[EMAIL PROTECTED]> Sent: Tuesday, May 01, 2007 4:57 PM Subje

Re: [whatwg] Cue points in media elements

2007-05-01 Thread Brian Campbell
On May 1, 2007, at 1:05 PM, Kevin Calhoun wrote: I believe that a cue point is "reached" if its time is traversed during playback. What does "traversed" mean in terms of (a) seeking across the cue point (b) playing in reverse (rewinding) and (c) the media stalling an restarting at a later

Re: [whatwg] Cue points in media elements

2007-05-01 Thread Brian Campbell
On Apr 30, 2007, at 7:15 PM, Ralph Giles wrote: Thanks for adding to the discussion. We're very interested in implementing support for presentations as well, so it's good to hear from someone with experience. Thanks for responding, I'm glad to hear your input. On Sun, Apr 29, 2007 at 03:14:2

Re: [whatwg] Cue points in media elements

2007-05-01 Thread Kevin Calhoun
On Apr 30, 2007, at 4:15 PM, Ralph Giles wrote: [On Apr 29, 2007, at 12:14 AM, Brian Campbell wrote:[ If video playback freezes for a second, and so misses a cue point, is that considered to have been "reached"? As I read it, cue point

Re: [whatwg] Cue points in media elements

2007-05-01 Thread Billy Wong
On 4/29/07, Brian Campbell <[EMAIL PROTECTED]> wrote: For the sort of content that we produce, cue points are incredibly important. Most of our content consists of a video or voiceover playing while bullet points appear, animations play, and graphics are revealed, all in sync with the video. We

Re: [whatwg] Cue points in media elements

2007-04-30 Thread Ralph Giles
Thanks for adding to the discussion. We're very interested in implementing support for presentations as well, so it's good to hear from someone with experience. Since we work on streaming media formats, I always assumed things would have to be broken up by the server and the various components

[whatwg] Cue points in media elements

2007-04-29 Thread Brian Campbell
I'm a developer of a custom engine for interactive multimedia, and I've recently noticed the work WHATWG has been doing on adding and elements to HTML. I'm very glad to see these being proposed for addition to HTML, because if they (and several other features) are done right, it means tha