Re: [whatwg] Dealing with Stereoscopic displays

2010-07-29 Thread Ian Hickson
On Mon, 26 Apr 2010, Eoin Kilfeather wrote: I was wondering if any though had been given to a consistant way of dealing with stereoscopic displays. A use case has come up in a project I am working on which calls for the use of stereoscopic UIs but I can find no metion of the term in

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-28 Thread Eoin Kilfeather
Hi Rob, all, Fair enough :-) I'll have to try better. Rob you give some good examples (WebGL and CSS3) of how an application could be built which correctly renders two views with stereopsis. However, with the exception of Anaglyph methods, a user will need specialised display hardware to properly

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-28 Thread Robert O'Callahan
On Wed, Apr 28, 2010 at 8:09 PM, Eoin Kilfeather ekilfeat...@dmc.dit.iewrote: If we take the case of the Blu-Ray 3D specification it is neutral about how the hardware is implemented, but the hardware is expected to respect the flags indicating whether a frame is for the left or right virtual

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-28 Thread Eoin Kilfeather
Well, I agree that the web author shouldn't worry about how it is achieved, but would it not be the case that the author needs to indicate which view is for which display? That is to say the author would be required to flag the output for correct routing to the virtual display. Is it beyond the

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-28 Thread James Graham
On 04/28/2010 10:39 AM, Eoin Kilfeather wrote: Well, I agree that the web author shouldn't worry about how it is achieved, but would it not be the case that the author needs to indicate which view is for which display? That is to say the author would be required to flag the output for correct

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-28 Thread Lachlan Hunt
On 2010-04-27 00:59, Robert O'Callahan wrote: I think it's interesting to think about what browsers could do with stereo output. We already have three features that could produce useful stereo output today: 1) WebGL 2) CSS 3D Transforms 3)video (assuming there was some kind of 3D video format

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-27 Thread Eoin Kilfeather
-(%3Creplicate%3E)-to-be-added-into--SVG-td28155426.html [2] http://srufaculty.sru.edu/david.dailey/svg/SVGOpen2010/replicate.htm - Original Message - From: David Singer sin...@apple.com To: whatwg@lists.whatwg.org Sent: Monday, April 26, 2010 8:02 PM Subject: Re: [whatwg] Dealing

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-27 Thread Robert O'Callahan
On Tue, Apr 27, 2010 at 8:38 PM, Eoin Kilfeather ekilfeat...@dmc.dit.iewrote: * A user visits the National Museum site and wants to see a time-machine view of objects in the collection with a sense of 3D depth based on their age I think this is the closest you get to an actual use-case

[whatwg] Dealing with Stereoscopic displays

2010-04-26 Thread Eoin Kilfeather
Hello, I was wondering if any though had been given to a consistant way of dealing with stereoscopic displays. A use case has come up in a project I am working on which calls for the use of stereoscopic UIs but I can find no metion of the term in either the specs or the mailing list archive. My

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-26 Thread Nils Dagsson Moskopp
Eoin Kilfeather ekilfeat...@dmc.dit.ie schrieb am Mon, 26 Apr 2010 17:04:47 +0100: Hello, I was wondering if any though had been given to a consistant way of dealing with stereoscopic displays. A use case has come up in a project I am working on which calls for the use of stereoscopic UIs

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-26 Thread Silvia Pfeiffer
On Tue, Apr 27, 2010 at 2:04 AM, Eoin Kilfeather ekilfeat...@dmc.dit.ie wrote: Hello, I was wondering if any though had been given to a consistant way of dealing with stereoscopic displays. A use case has come up in a project I am working on which calls for the use of stereoscopic UIs but I

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-26 Thread John Tamplin
On Mon, Apr 26, 2010 at 6:09 PM, Silvia Pfeiffer silviapfeiff...@gmail.comwrote: On Tue, Apr 27, 2010 at 2:04 AM, Eoin Kilfeather ekilfeat...@dmc.dit.ie wrote: I was wondering if any though had been given to a consistant way of dealing with stereoscopic displays. A use case has come up in a

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-26 Thread Robert O'Callahan
I think it's interesting to think about what browsers could do with stereo output. We already have three features that could produce useful stereo output today: 1) WebGL 2) CSS 3D Transforms 3) video (assuming there was some kind of 3D video format defined elsewhere) What are the use cases for

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-26 Thread David Singer
I agree that this probably means that web elements that are 'flat' would be styled by CSS with a depth. This is important if other material presented to the user really is stereo (e.g. a left/right eye coded movie). The movie will be set so that the eyes are expected to have a certain

Re: [whatwg] Dealing with Stereoscopic displays

2010-04-26 Thread ddailey
-drawing-(%3Creplicate%3E)-to-be-added-into--SVG-td28155426.html [2] http://srufaculty.sru.edu/david.dailey/svg/SVGOpen2010/replicate.htm - Original Message - From: David Singer sin...@apple.com To: whatwg@lists.whatwg.org Sent: Monday, April 26, 2010 8:02 PM Subject: Re: [whatwg] Dealing