It makes sense when you look at a component as a holder of a set of
components. However, I don't think put makes much sense when you think
about building a component tree.
Technically, put may be right, but I would say it's a little bit late
in the game to change add to put isn't it? And personal
To join in on the 3 letter lingo [1]: put() would be more accurate, as
it resembles the contract for a Set.
Martijn
[1] http://en.wikipedia.org/wiki/Lingo_(game_show)
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Wicket 1.2.5 w
then it would be more of a set() :)
-igor
On 3/31/07, Johan Compagner <[EMAIL PROTECTED]> wrote:
if it was me just add()
and should just replace if there is already one with that id if not then
add.
(and don't throw an error)
thats how 2.0 really worked. (and for example Swing also)
johan
if it was me just add()
and should just replace if there is already one with that id if not then
add.
(and don't throw an error)
thats how 2.0 really worked. (and for example Swing also)
johan
On 4/1/07, Igor Vaynberg <[EMAIL PROTECTED]> wrote:
should actually be called addOrReplace() :)
-
should actually be called addOrReplace() :)
-igor
On 3/31/07, Matej Knopp <[EMAIL PROTECTED]> wrote:
I'm fine with either too.
-Matej
On 3/31/07, Eelco Hillenius <[EMAIL PROTECTED]> wrote:
> That's an idea too. It's an extra method (not so nice) but more pricise
(nice).
>
> I'm fine with ei
I'm fine with either too.
-Matej
On 3/31/07, Eelco Hillenius <[EMAIL PROTECTED]> wrote:
That's an idea too. It's an extra method (not so nice) but more pricise (nice).
I'm fine with either. What do others think?
Eelco
On 3/31/07, Igor Vaynberg <[EMAIL PROTECTED]> wrote:
> or add a replaceOr
That's an idea too. It's an extra method (not so nice) but more pricise (nice).
I'm fine with either. What do others think?
Eelco
On 3/31/07, Igor Vaynberg <[EMAIL PROTECTED]> wrote:
or add a replaceOrAdd() method
-igor
On 3/31/07, Eelco Hillenius <[EMAIL PROTECTED]> wrote:
>
> I'm backpor
or add a replaceOrAdd() method
-igor
On 3/31/07, Eelco Hillenius <[EMAIL PROTECTED]> wrote:
I'm backporting Wicket In Action's code currently, and stumbled upon
something I really liked to be able to do in 2.0 which I can't do in
the same way in 1.3.
Consider this:
void setContentPanel()
I'm backporting Wicket In Action's code currently, and stumbled upon
something I really liked to be able to do in 2.0 which I can't do in
the same way in 1.3.
Consider this:
void setContentPanel() {
if (inEditMode) {
new DiscountsEditList(this, "content");
} else {
new Discounts