Hans Joachim Desserud has proposed merging lp:~hjd/widelands/bug1201330 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1201330 in widelands: "Dangerous variable-length array (VLA) declaration
in map_generator.cc"
https://bugs.launchpad.net/wid
On Sun, Jul 14, 2013 at 09:53:25PM -, cghislai wrote:
Related bugs:
Bug #580905 in widelands: "write building status in a different font color for
construction sites"
https://bugs.launchpad.net/widelands/+bug/580905
Hi,
I have been thinking of making a change regarding the construction
Hi,
> Everybody: Would such change be useful, if I have time to do that?
Yep why not. I would rather go for dark yellow (current state in the branch)
or dark green if wares are found, dark red if some are missing.
> Charly: Would that conflict with your improvements?
Yes and no. I reverted the l
The proposal to merge lp:~hjd/widelands/bug1201330 into lp:widelands has been
updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~hjd/widelands/bug1201330/+merge/174737
--
https://code.launchpad.net/~hjd/widelands/bug1201330/+merge/174737
Your team Wid
Review: Needs Information
I am between "Approve" and "Needs fixing" therefore I set it "Needs information"
"Approve", because the patch is fine as it is and if you (and nobody else) want
to do the job described below, we can just merge it as it is
"Needs fixing" because as we change the "skipp
cghislai has proposed merging lp:~widelands-dev/widelands/bug1201398 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1201398 in widelands: "Save game claims win condition is Scenario, even
when it isn't"
https://bugs.launchpad.net/widelands/+bu
The proposal to merge lp:~widelands-dev/widelands/bug1201398 into lp:widelands
has been updated.
Description changed to:
This corrects a few things with my previous save dialog changes.
Thanks hjd for pointing it out, there was a few other issues.
A new field in game has been created to remembe
I knew it would be spotted :)
sed is not smarted than its user... ill fix that
--
https://code.launchpad.net/~widelands-dev/widelands/bug988870/+merge/174639
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug988870 into lp:widelands.
_
Review: Approve
Oh me... I hope I was the first who found my own error ;)
Of course
return=skipped unless economy needs coal or not economy needs bread
return=skipped unless economy needs coal or not economy needs smoked_fish
equals
return=skipped unless economy needs coal or not economy needs b
The proposal to merge lp:~widelands-dev/widelands/bug988870 into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug988870/+merge/174639
--
https://code.launchpad.net/~widelands-dev/widelands/bug988870/
Ah, you merged already
I am pretty sure that it IS equal, but anyway in the last commit I put a when
condition, as its more readable.
The best imho would be to put the 3 lines separatelty and only and complex
conditions if it is really needed.
--
https://code.launchpad.net/~widelands-dev/widelan
well it is not equal because:
* take the case where coal is needed, but at least the economy needs
smoked_fish (bread does not matter in that case)
return=skipped unless economy needs coal or not economy needs bread -> no skip
because of coal
return=skipped unless not economy needs smoked_fish -
I go to bed... worked to long ;) the FIRST is of course
return=skipped unless economy needs coal or not economy needs bread -> no skip
because of coal
return=skipped unless economy needs coal or not economy needs smoked_fish -> no
skip because of coal
--
https://code.launchpad.net/~widelands-de
On 15.07.2013, at 15:52, Teppo Maenpaa wrote:
> On Sun, Jul 14, 2013 at 09:53:25PM -, cghislai wrote:
>
>> Related bugs:
>> Bug #580905 in widelands: "write building status in a different font color
>> for construction sites"
>> https://bugs.launchpad.net/widelands/+bug/580905
>
> Hi,
>
Review: Needs Fixing
Ok, got it to compile with mingw, but it does not work on windows:
Widelands starts fine but as soon as i click to proceed to the main menu
Widelands just closes.
No output into stderr.txt and stdout.txt just ends after the graphics
initialization part
--
https://code.launc
Thanks for the testing - I'll review the branch again and try to figure out
what is wrong. That it crashes this early for you is an indication that
something very basic is wrong. Maybe valgrind can help me out.
--
https://code.launchpad.net/~widelands-dev/widelands/graphic_resetting/+merge/15998
The proposal to merge lp:~widelands-dev/widelands/graphic_resetting into
lp:widelands has been updated.
Status: Needs review => Work in progress
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/graphic_resetting/+merge/159985
--
https://code.launchpad.net/~wideland
Review: Needs Fixing
Couple of small comments in the code. search for NOCOM as before.
--
https://code.launchpad.net/~widelands-dev/widelands/bug1201398/+merge/174809
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/bug1201398.
_
On Mon, Jul 15, 2013 at 08:34:35PM +0200, Holger Rapp wrote:
I like the suggestion - however I am a bit concerned how this can be
explained to the user. So if you implement this, you will also need to
implement a mouse over text of some sort or a status image inside the
constructionsite window
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