Jens Beyer (Qcumber-some) has proposed merging
lp:~widelands-dev/widelands/bug1203121 into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1203121 in widelands: "Latest trunk FTBFS on Ubuntu 12.04
(src/helper.cc:82:8: error: 'mt19937' in namespace 'bo
Review: Approve
Thanks for tracking this down jens! Lgtm.
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https://code.launchpad.net/~widelands-dev/widelands/bug1203121/+merge/175987
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Tino, the problem here is that WIN32 is defined in some header (which we do not
seem to include anymore at this point. I changed this and all other appearances
of ifdef WIN32 to using _WIN32 which is defined by the compiler and therefore
always true under windows. I pushed the change to trunk an
Also:
> According to http://gcc.gnu.org/onlinedocs/gcc/C-Dialect-Options.html "c++0x"
> is deprecated.
Yes, we should now use c++11 - I added a conditional into the CMake file to
check for this.
> I also tried "c++03" :(.
This cannot work, we really need c++11 now.
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The proposal to merge lp:~widelands-dev/widelands/bug1201398 into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug1201398/+merge/174809
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https://code.launchpad.net/~widelands-dev/widelands/bug12013
Review: Approve
lgtm. I removed one unneeded boost header and merged to trunk.
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https://code.launchpad.net/~widelands-dev/widelands/bug1201398/+merge/174809
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The proposal to merge lp:~widelands-dev/widelands/bug1203121 into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug1203121/+merge/175987
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https://code.launchpad.net/~widelands-dev/widelands/bug12031
I was in a merging mood, so I just merged this :).
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https://code.launchpad.net/~widelands-dev/widelands/bug1203121/+merge/175987
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Review: Approve
I think the new solution is really nice. A rt::escape method would have been
nice - but since there is more work to kill the old renderer and make the new
one the only one this will come eventually.
Merged.
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https://code.launchpad.net/~widelands-dev/widelands/bug657285/+merge
The proposal to merge lp:~widelands-dev/widelands/bug657285 into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug657285/+merge/175551
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cghislai has proposed merging lp:~widelands-dev/widelands/game_end_summary into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/game_end_summary/+merge/176000
So I have the game end screen prototy
Also please tell me about the code design. Currently player states are stored
in the game class. The win scripts report results to the game controller, which
builds a EndStatus struct and passes it to the game. Once states for all
players have been gathered, game ask the interactive_base to show
Now that bug 1203121 has been fixed, I tried to merge this again, based on
latest trunk. Results:
Builds on Ubuntu 10.04 with GCC 4.4. Just for fun, I tried to install clang2.7
and see what happened, but it didn't even seem to have a clang++ binary?
Anyways, Ubuntu 12.04:
It builds fine with GCC
Review: Approve
Ok, i'll give up. I've pushed a simple change wich allows compile this on
mingw-win32.
Longer explanation:
With "std=c++11" mingw also implies strict ANSI mode. This disallows the usage
of certain POSIX functions:
- putenv()
- strdup()
- strcasecmp()
- ...
As I understand we wo
Hey, no worries sirver.
Regarding "the right way to do it", I think it would be good if whilst in full
screen we don't break alt-tab, which is currently the case. It just means if
you happy to be in the multiplayer lobby waiting for someone to connect to you
(say, you're hosting), you can't do
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