you should probably start out by using opengl instead of the software renderer
- it is swamping your profile. Then, you should sort by “self”, not by “all” or
“time”. That is the information which function takes the most time, not how
much time is spend inside a function in total.
Also, I
All right, now it was with --opengl=1, results are bit different, though
for AI there is no significant difference (8 % now), but the game was
shorter.
In one of my earlier emails I mentioned cmd_queue and it is here indeed -
taking 30%. Main part of this cmd_queue is related to bobs, it seems.
2 questions then:
what does the _t in TypeAndLevel_t mean? We also have some _s stuff in the
typedefs.
I also have trouble with a rule for everything - a simple check for underscore
won't do, because of the uint16_t in definitions like std::pairuint16_t,
uint16_t. Also, some typedefs are
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