Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-02 Thread TiborB
@SirVer So I did some simple tests and it is BAD. List of ships is empty after load. So AI will not manage them at all. But his is analogous to productionsites, militarysites vectors when loading game - so I tested militarysites and these are properly initialized = AI knows about all of them

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-02 Thread TiborB
I found that when a ship is loaded from savefile no note is sent at all. It is send only when ship is initiated. with playerimmovable it is called from other place. So I will try to find better place to sent a note about new ship from... --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1406301 into lp:widelands

2015-02-02 Thread GunChleoc
I like the idea for links - so let's leave the capitalization for now and I'll change the real bugs in a separate branch. @Teppo: Have you tried using Virtaal or PoEdit? Launchpad won't recognize similar strings with slight changes in them, but these tools will. I will probably do another

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-02 Thread SirVer
But is seems that there is some mechanism that take care of NoteImmovable messages and is not in effect for NoteShipMessages. I do not believe that is correct - if it where late_initialization would not be needed. Loading would then just be a very fast way of gaining tons of map objects. I

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1406301 into lp:widelands

2015-02-02 Thread SirVer
Gun: It is now the second time a community member as expressed frustrations about lost translations in a very short time. I think we have to swallow the frog and move the web translator somewhere else that can deal with fuzzy strings. Could you open a bug to suggest options, you are most well