If i add more than one normal road to each tribe, could i use this branch again
for upload? Or must i create a new branch from trunk?
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https://code.launchpad.net/~widelands-dev/widelands/busy_roads_for_buildings/+merge/249013
Your team Widelands Developers is subscribed to branch
Forgotton: I want to store the related gimp-xcf files also somewhere in the
project. I think widelands-media is the correct place for that... but its quity
messy and i don't know where to put such files.
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The Widelands media branch is truly the place where the xcf files should be
stored.
If you wish, attach them to a reply here and I will be happy to push them
to the media branch. It is a huge trunk owing to all of the graphics files
and it takes a long time to checkout a branch.
On Tue, Feb 10,
The proposal to merge lp:~widelands-dev/widelands/translator-credits into
lp:widelands has been updated.
Description changed to:
The point of this branch is that translators will be able to add their own name
to be displayed in the Authors list.
Once we have merged this, I can add the
This will break parts of the homepage. Http://wl.widelands.org/developers
I am not against the change, but it requires changes to the homepage too - I
envision a simple tool that runs the lua file and outputs html.
Am 10.02.2015 um 10:22 schrieb GunChleoc f...@foramnagaidhlig.net:
The
you can run regression tests again. I will look at this one failing test. Also
I am testing the game with AI-only players, I will let you know if everything
looks alright.
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https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271
Your team Widelands Developers is
Martin Schmidt has proposed merging lp:~martinschmidt/widelands/bug1420521 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1420521 in widelands: Reset target quantitiy is overwritten easily
https://bugs.launchpad.net/widelands/+bug/1420521
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