Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/busy_roads_for_buildings into lp:widelands

2015-02-10 Thread kaputtnik
If i add more than one normal road to each tribe, could i use this branch again for upload? Or must i create a new branch from trunk? -- https://code.launchpad.net/~widelands-dev/widelands/busy_roads_for_buildings/+merge/249013 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/busy_roads_for_buildings into lp:widelands

2015-02-10 Thread kaputtnik
Forgotton: I want to store the related gimp-xcf files also somewhere in the project. I think widelands-media is the correct place for that... but its quity messy and i don't know where to put such files. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/busy_roads_for_buildings into lp:widelands

2015-02-10 Thread Chuck Wilder
The Widelands media branch is truly the place where the xcf files should be stored. If you wish, attach them to a reply here and I will be happy to push them to the media branch. It is a huge trunk owing to all of the graphics files and it takes a long time to checkout a branch. On Tue, Feb 10,

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/translator-credits into lp:widelands

2015-02-10 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/translator-credits into lp:widelands has been updated. Description changed to: The point of this branch is that translators will be able to add their own name to be displayed in the Authors list. Once we have merged this, I can add the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/translator-credits into lp:widelands

2015-02-10 Thread SirVer
This will break parts of the homepage. Http://wl.widelands.org/developers I am not against the change, but it requires changes to the homepage too - I envision a simple tool that runs the lua file and outputs html. Am 10.02.2015 um 10:22 schrieb GunChleoc f...@foramnagaidhlig.net: The

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

2015-02-10 Thread TiborB
you can run regression tests again. I will look at this one failing test. Also I am testing the game with AI-only players, I will let you know if everything looks alright. -- https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271 Your team Widelands Developers is

[Widelands-dev] [Merge] lp:~martinschmidt/widelands/bug1420521 into lp:widelands

2015-02-10 Thread Martin Schmidt
Martin Schmidt has proposed merging lp:~martinschmidt/widelands/bug1420521 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1420521 in widelands: Reset target quantitiy is overwritten easily https://bugs.launchpad.net/widelands/+bug/1420521 For